Monthly Archives: December 2010

How to Skin your Alert or ToolTip in Adobe Flex using actionScript?

By | December 26, 2010

The code below does this . Simply copy and paste the following code.. applicationComplete=”init()”> Alert { color : #124332; background-color: #ffffff; header-colors : #243322, #243322; header-height:19; drop-shadow-enabled: true; drop-shadow-color :#243322; corner-radius :10; border-style :solid; border-thickness: 1; border-color : #243322; footer-colors : #243322, #ffffff; title-style-name : “title”; } .myalertstyle { backgroundAlpha: 0.3; backgroundColor: black; borderAlpha: 0.3;… Read More »

How do you call an actionscript function from a html page and viceversa. How to you access the actionscript variable function from an HTML page in actionscript.

By | December 26, 2010

The following code helps you to do this. Save the following  code as am .mxml file The html file start.html

How to change background of your window in code using adobe flex builder in actionscript?

By | December 26, 2010

The following code helps you to do this. It uses the “setStyle” property of the window to change it’s background style. The following code changes the background color of the window to black on a button click. Just copy and paste the following code. Call this function on the click of a button This code… Read More »

How to add infinite backgrounds in Cocos2D, iphone?

By | December 24, 2010

You often may need scrolling backgrounds in your game or any other application. The following code helps you to add continuous backgrounds. Each sprite is added to the right of the current sprite which make them continuos. //Add more stripes, flip them, and position them next to their neighbour stripe. for (int i = 0;… Read More »

How to dynamically change image in a sprite in cocos2D iphone?

By | December 24, 2010

//Dynamically change the sprite image…… //my_sprite is a CCSprite already initialized with spriteWithFile. [[CCTextureCache sharedTextureCache] removeTexture:[self.my_sprite texture]; CCTexture2D *tex = [[CCTextureCache sharedTextureCache] addImage:@”new_image.jpg”]; [my_sprite setTexture:tex];

Working with files in Objective C

By | December 22, 2010

Basic file operations Assumes the existence of a file called “testfile” in the current working directory #import #import #import #import #import int main (int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; NSString *fName = @”testfile”; NSFileManager *fm; NSDictionary *attr; // Need to create an instance of the file manager fm =… Read More »

How to use picker in iphone, A simple example.

By | December 20, 2010

#import “ViewController.h” @implementation ViewController @synthesize mlabel; – (void)viewDidLoad { [super viewDidLoad]; arrayNo = [[NSMutableArray alloc] init]; [arrayNo addObject:@” Hello “]; [arrayNo addObject:@” Hai “]; [arrayNo addObject:@” Picker “]; [arrayNo addObject:@” Simple “]; [arrayNo addObject:@” example “]; [pickerView selectRow:1 inComponent:0 animated:NO]; mlabel.text= [arrayNo objectAtIndex:[pickerView selectedRowInComponent:0]]; } – (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView; { return 1; } – (void)pickerView:(UIPickerView *)pickerView… Read More »

PC Optimization – Clearing Temp files from your PC

By | December 19, 2010

The temp folder found in C:WindowsTemp often contains files that have no reason to exist any longer. You can use the ‘Disk Cleanup Wizard’ that comes with windows to sort out your temp folder by clicking on the Start menu -> Programs -> Accessories -> System Tools -> Disk Cleanup. Select the drive you wish… Read More »