//Dynamically change the sprite image......
//my_sprite is a CCSprite already initialized with spriteWithFile.
[[CCTextureCache sharedTextureCache] removeTexture:[self.my_sprite texture];
CCTexture2D *tex = [[CCTextureCache sharedTextureCache] addImage:@"new_image.jpg"];
[my_sprite setTexture:tex];
 

Leave a Reply

Your email address will not be published. Required fields are marked *

 

 

 

Theme by HermesThemes

Copyright © 2018 CoderzHeaven. All Rights Reserved

Please wait...

Subscribe to our newsletter

Want to be notified when our article is published? Enter your email address and name below to be the first to know.