Suppose you want to copy a sprite image to another new sprite while using cocos2D. What you do?
See the following code…

Let oldSprite be your first sprite

CCSprite *oldSprite = [CCSprite spriteWithFile:@"ImgOne.png"];

And newSprite be your second sprite

CCSprite *newSprite  = [CCSprite spriteWithTexture:[oldSprite texture]];

That’s it! Done! Now newSprite too contain ImgOne as Sprite.



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