Hi,

Sometimes you may need to make some of your b2Body non rotating or static while using Box2D physics engine.
For making any body static use the following line of code.

UrbodyDef.fixedRotation = true;

🙂

 

Leave a Reply

Your email address will not be published. Required fields are marked *

 

 

 

Theme by HermesThemes

Copyright © 2018 CoderzHeaven. All Rights Reserved

Please wait...

Subscribe to our newsletter

Want to be notified when our article is published? Enter your email address and name below to be the first to know.