Category Archives: Corona SDK

How to find your Google Plus ID

By | September 27, 2012

This is so simple 1. Go to your Google + account ( 2. Click on the Profile icon on the Left. 3. If you look at the URL in the address bar, it should look something like this: 4. The long numerical string in the URL is your Google+ ID. Here is CoderzHeaven’s from… Read More »

How to enable retina Mode in Corona SDK? or How to work with images in retina Mode in Corona?

By | April 26, 2012

To enable retina mode in your application you have to first find the config.lua file in your project folder. Then edit this file to include the contents like this. You have to include images twice the size([“-x2”] = 2) and about 1.5 the size ([“-x15”] = 1.5) in your project folder. These images should have… Read More »

Most Common and most important String functions in Corona.

By | December 12, 2011

Here are some of the string functions that are most commonly used in Corona SDK. In this example you can find all the common string functions with a wroking example for each. This example contains functions to 1. Check the first character in a string 2. Check the last character in a string. 3. Changing… Read More »

Getting started with Corona

By | November 27, 2011

In the previous post I told you about corona SDK and Today I will show you how to get started with Corona SDK. 1. First Go to and download the SDK for trial. 2. If you are a MAC user then download the dmg or if you are windows user then download the exe… Read More »

Building games for android and iPhone

By | November 27, 2011

Today I will talk about building games for android and iPhone. There are a lot of SDK’s available for building games over the internet and I am here to talk about the CORONA SDK. Corona SDK is a software development kit created by Walter Luh, co-founder of Ansca Mobile. It allows software programmers to build… Read More »

Destroying Box2D Physics Bodies in Corona SDK

By | August 28, 2011

Hi, For destroying physics bodies in Corona SDK, use any of the following methods. OR Note : While Box2D objects will be safely retained until the end of the current world step, their Lua references will be deleted immediately. Therefore, be careful not to accidentally delete the same Lua object more than once. This situation… Read More »