This is so simple
1. Go to your Google + account (https://plus.google.com/).
2. Click on the Profile icon on the Left.
3. If you look at the URL in the address bar, it should look something like this:
https://plus.google.com/104653270154306099169/posts
4. The long numerical string in the URL is your Google+ ID. Here is CoderzHeaven’s from the URL above:
104653270154306099169/

Hi,
For playing audio – background music or sound effects – using Corona SDK, do the following,
1. Load the audio stream (background music or sound effects)
backgroundMusic = audio.loadStream("bgm.mp3")
2. Play the audio
backgroundMusicChannel = audio.play( backgroundMusic, { channel=1, loops=-1, fadein=5000 } )
It will play the background music on channel 1, loop infinitely, and fadein over 5 seconds. Loop 1 will set it to play once!
In order to receive memory warning in Corona, use the following chunk of code,
local function memoryWarningCheck ( event )
print( "Memory Warning ! Memory is leaking somewhere! " )
end
Runtime:addEventListener( "memoryWarning", memoryWarningCheck )
In order to get the elapsed time after the application launch in Corona, use the following lines of code,
function elapsedTimeCalc( event )
print ("Time elapsed since app launch---"..event.time/1000 )
end
Runtime:addEventListener("enterFrame", elapsedTimeCalc)
Thus we will get the elapsed time after the app launch in milliseconds.
Hi,
For destroying physics bodies in Corona SDK, use any of the following methods.
urBody:removeSelf()
OR
urBody.parent:remove( urBody )
Note :
While Box2D objects will be safely retained until the end of the current world step, their Lua references will be deleted immediately. Therefore, be careful not to accidentally delete the same Lua object more than once. This situation could occur when deleting objects involved in collisions, which can potentially have many event phases before the collision is fully resolved. The solution is simple:
local function onCollision( self, event )
if ( event.phase == "began" ) then
-- Check if body still exists before removing!
if ( urBody ) then
urBody:removeSelf()
urBody = nil
end
end
end
Hi,
For setting a tilt based gravity using Corona Accelerometer, use the following sample of code.
local function urTiltFunc( event )
physics.setGravity( 10 * event.xGravity, -10 * event.yGravity )
end
Runtime:addEventListener( "accelerometer", urTiltFunc )
Hi,
For getting touch location in Corona, use the following code,
--Your touch event listener
local function myTouchListener( event )
if event.phase == "began" then
--Touch coordinates can be accessed by event.x/event.y properties of touch event
print( "Touched!" )
print ("Touch X = #"..event.x)
print ("Touch Y = #"..event.y)
end
end
--Adding an event listener for touch
Runtime:addEventListener( "touch", myTouchListener )
Hi,
Runtime events will not be removed automatically — EVER!
So for removing runtime events in Corona use the following line of code,
--Suppose you have an event 'urEventNew'
Runtime:removeEventListener("enterFrame", urEventNew)
Hi,
For getting touch ‘began’, ‘moved’ & ‘ended’ in Corona, use the following code.
--Your touch event listener
local function myTouchListener( event )
if event.phase == "began" then
print( "Touched!" )
elseif event.phase == "moved" then
print( "Touches Moved!" )
elseif event.phase == "ended" then
print( "Touches Ended!" )
end
end
--Adding an event listener for touch
Runtime:addEventListener( "touch", myTouchListener )
Hi,
For adding a label/text to an image in Corona, using Lua, use the following code,
local urGroup = display.newGroup()
local urImage = display.newImageRect('sample.png',70,70)
urImage.x = 150
urImage.y = 250
local urText = display.newText( "SampleText", 0, 0, "Helvetica", 22 )
urText:setTextColor( 0, 0, 0, 255 )
-- insert items into group, in the order you want them displayed:
urGroup:insert( urImage )
urGroup:insert( urText )