• Sprite Animations Without Sprite Sheets

    You can simulate any animations if you have a sequence of images which makes the illusion of that animations and rendering those images to the screen. In cocos2D it can be done in two ways, with sprite sheet animation and […]

     
  • Sprite Animations Without Sprite Sheets

    You can simulate any animations if you have a sequence of images which makes the illusion of that animations and rendering those images to the screen. In cocos2D it can be done in two ways, with sprite sheet animation and […]

     
  • Sprite Animations Without Sprite Sheets

    You can simulate any animations if you have a sequence of images which makes the illusion of that animations and rendering those images to the screen. In cocos2D it can be done in two ways, with sprite sheet animation and […]

     
  • Sprite Animations Without Sprite Sheets

    You can simulate any animations if you have a sequence of images which makes the illusion of that animations and rendering those images to the screen. In cocos2D it can be done in two ways, with sprite sheet animation and […]

     
  • Image transition animation in Android

    Hello all… I have shown a lot of examples of animations in android. Today I will show you how to show an image transition animation between two images. For that you have to create an xml named “expand_collapse.xml” inside the […]

     
  • How to make Sprite Sheets ?

    Hi, If you are a game developer then you will always need a sequence of images to be animated & the best way to do it is via sprite sheet animations. But how can a sprite sheet be made? Suppose […]

     
  • How to stop the sprite sheet animation in cocos2D ?

    Hi, In one of our previous post we have discussed how to animate sprite sheet in cocos2D. In some cases you may need to stop the sprite sheet animation abruptly. How to do that? Here the way to do that. […]

     
  • Copying a Sprite Image to another Sprite in Cocos2D

    Hi, Suppose you want to copy a sprite image to another new sprite while using cocos2D. What you do? See the following code… Let oldSprite be your first sprite CCSprite *oldSprite = [CCSprite spriteWithFile:@”ImgOne.png”]; And newSprite be your second sprite […]

     
 

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