Tag Archives: final

How to move a body manually in Box2D? or Give a force to a body in Box2D, iPhone.

This is a sample code to move a body in Box2D . First you have to make a body with variable name “moving_rec” and call the below function in a schedular at regular intervals. -(void) moveBody{ b2Vec2 force = b2Vec2(0,0); force = b2Vec2(0,3); //Giving the x an y to negative will move the body in opposite direction. moving_rec->SetLinearVelocity(force);… Read More »

Preventing Overriding in Java

Methods and variables can be ‘override’ in subclasses. (Yes, it’s a good feature too!). But what if we don’t want to ‘override’ our Methods and Variables in Java? It’s simple… Declare them using the keyword ‘final’ as modifier. That’s it. eg: So the value of myVariable can never be changed any way. Also for Classes/Methods. eg: It will… Read More »