How to use ImageSwitcher in Android?

You can read more about ImageSwitcher here

http://developer.android.com/reference/android/widget/ImageSwitcher.html

ImageSwitcher1

ImageSwitcher1

Click on the link below to download the code.

This is the layout that contains the ImageSwitcher

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent" >

    <ImageSwitcher
        android:id="@+id/switcher"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_alignParentLeft="true"
        android:layout_alignParentTop="true" />

    <Gallery
        android:id="@+id/gallery"
        android:layout_width="match_parent"
        android:layout_height="60dp"
        android:layout_alignParentBottom="true"
        android:layout_alignParentLeft="true"
        android:background="#55000000"
        android:gravity="center_vertical"
        android:spacing="16dp" />

</RelativeLayout>

What we will do is we will load some images into the Gallery and then load each image into the ImageSwitcher on clicking on each item in the Gallery.
Here is the java class that does it.

package com.example.imageswitcherdemo;

import android.app.Activity;
import android.content.Context;
import android.os.Bundle;
import android.view.View;
import android.view.ViewGroup;
import android.view.Window;
import android.view.animation.AnimationUtils;
import android.widget.AdapterView;
import android.widget.BaseAdapter;
import android.widget.Gallery;
import android.widget.Gallery.LayoutParams;
import android.widget.ImageSwitcher;
import android.widget.ImageView;
import android.widget.ViewSwitcher;

@SuppressWarnings("deprecation")
public class MainActivity extends Activity implements
		AdapterView.OnItemSelectedListener, ViewSwitcher.ViewFactory {

	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		requestWindowFeature(Window.FEATURE_NO_TITLE);

		setContentView(R.layout.activity_main);

		mSwitcher = (ImageSwitcher) findViewById(R.id.switcher);
		mSwitcher.setFactory(this);
		mSwitcher.setInAnimation(AnimationUtils.loadAnimation(this,
				android.R.anim.fade_in));
		mSwitcher.setOutAnimation(AnimationUtils.loadAnimation(this,
				android.R.anim.fade_out));

		Gallery g = (Gallery) findViewById(R.id.gallery);
		g.setAdapter(new ImageAdapter(this));
		g.setOnItemSelectedListener(this);
	}

	public void onItemSelected(AdapterView<?> parent, View v, int position,
			long id) {
		mSwitcher.setImageResource(mImageIds[position]);
	}

	public void onNothingSelected(AdapterView<?> parent) {
	}

	public View makeView() {
		ImageView i = new ImageView(this);
		i.setBackgroundColor(0xFF000000);
		i.setScaleType(ImageView.ScaleType.FIT_CENTER);
		i.setLayoutParams(new ImageSwitcher.LayoutParams(
				LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
		return i;
	}

	private ImageSwitcher mSwitcher;

	public class ImageAdapter extends BaseAdapter {
		public ImageAdapter(Context c) {
			mContext = c;
		}

		public int getCount() {
			return mThumbIds.length;
		}

		public Object getItem(int position) {
			return position;
		}

		public long getItemId(int position) {
			return position;
		}

		public View getView(int position, View convertView, ViewGroup parent) {
			ImageView i = new ImageView(mContext);

			i.setImageResource(mThumbIds[position]);
			i.setAdjustViewBounds(true);
			i.setLayoutParams(new Gallery.LayoutParams(
					LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
			i.setBackgroundResource(R.drawable.picture_frame);
			return i;
		}

		private Context mContext;

	}

	private Integer[] mThumbIds = { R.drawable.sample_thumb_0,
			R.drawable.sample_thumb_1, R.drawable.sample_thumb_2,
			R.drawable.sample_thumb_3, R.drawable.sample_thumb_4,
			R.drawable.sample_thumb_5, R.drawable.sample_thumb_6,
			R.drawable.sample_thumb_7 };

	private Integer[] mImageIds = { R.drawable.sample_0, R.drawable.sample_1,
			R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4,
			R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7 };

}

Make sure you have all these resources in the drawable folder

private Integer[] mThumbIds = { R.drawable.sample_thumb_0,
			R.drawable.sample_thumb_1, R.drawable.sample_thumb_2,
			R.drawable.sample_thumb_3, R.drawable.sample_thumb_4,
			R.drawable.sample_thumb_5, R.drawable.sample_thumb_6,
			R.drawable.sample_thumb_7 };

	private Integer[] mImageIds = { R.drawable.sample_0, R.drawable.sample_1,
			R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4,
			R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7 };

You can download the complete java source code from here

ListView Bottom to Top Animation in Android.

Like my previous posts animation chapter is again continued. This time the animation in on a ListView from Bottom to Top.
You have already seen animations from Top to Bottom in my previous posts.
See some of my posts here.

All animation posts from CoderzHeaven is here

Bottom Top animation

Click on the download link at the bottom to download the source code.

So We will start

Like my other examples for this animation also we need two XML files one which extends the “layoutAnimation” class
Here is how it looks
layout_bottom_to_top_slide.xml

<?xml version="1.0" encoding="utf-8"?>
<layoutAnimation xmlns:android="http://schemas.android.com/apk/res/android"
        android:delay="30%"
        android:animationOrder="reverse"
        android:animation="@anim/slide_right" />

Now the animation for Sliding to right.
slide_right.xml
After applying this animation the View will slide from right side of the screen.

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
    android:interpolator="@android:anim/accelerate_interpolator" >

    <translate
        android:duration="@android:integer/config_shortAnimTime"
        android:fromXDelta="-100%p"
        android:toXDelta="0" />

</set>

Our animation XML files are complete.
Now we will apply this in the layout.
activity_main.xml

<ListView xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@android:id/list"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:layoutAnimation="@anim/layout_bottom_to_top_slide" />

Now just set this layout as the content of your activity. You can see the animation.
Just like this

package com.example.reverseanimationlistviews;

import android.app.ListActivity;
import android.os.Bundle;
import android.widget.ArrayAdapter;

public class MainActivity extends ListActivity {

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);
		setListAdapter(new ArrayAdapter<String>(this,
				android.R.layout.simple_list_item_1, mStrings));
	}

	private String[] mStrings = { "CoderzHeaven", "Android", "Google", "iPhone",
			"Windows Phone", "Samsung", "Sony" };
}

Note : Changing the delay in the XML, you can change the speed of the animation.

Download the complete Android source code from here.

Creating a Drawable animation in Android.

This is a simple example of how to animate a drawable in Android.
This example is from the official android demo applications.

Animate Drawable

Animate Drawable

Here we have 5 java classes.
AnimateDrawable.java
AnimateDrawables.java
GraphicsActivity.java
PictureLayout.java
ProxyDrawable.java

AnimateDrawable.java

package com.coderzheaven.animatedrawable;

import android.graphics.Canvas;
import android.graphics.drawable.Drawable;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.view.animation.Transformation;

public class AnimateDrawable extends ProxyDrawable {

    private Animation mAnimation;
    private Transformation mTransformation = new Transformation();

    public AnimateDrawable(Drawable target) {
        super(target);
    }

    public AnimateDrawable(Drawable target, Animation animation) {
        super(target);
        mAnimation = animation;
    }

    public Animation getAnimation() {
        return mAnimation;
    }

    public void setAnimation(Animation anim) {
        mAnimation = anim;
    }

    public boolean hasStarted() {
        return mAnimation != null && mAnimation.hasStarted();
    }

    public boolean hasEnded() {
        return mAnimation == null || mAnimation.hasEnded();
    }

    @Override
    public void draw(Canvas canvas) {
        Drawable dr = getProxy();
        if (dr != null) {
            int sc = canvas.save();
            Animation anim = mAnimation;
            if (anim != null) {
                anim.getTransformation(
                                    AnimationUtils.currentAnimationTimeMillis(),
                                    mTransformation);
                canvas.concat(mTransformation.getMatrix());
            }
            dr.draw(canvas);
            canvas.restoreToCount(sc);
        }
    }
}

AnimateDrawables.java


package com.coderzheaven.animatedrawable;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.TranslateAnimation;

public class AnimateDrawables extends GraphicsActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new SampleView(this));
    }

    private static class SampleView extends View {
        private AnimateDrawable mDrawable;

        public SampleView(Context context) {
            super(context);
            setFocusable(true);
            setFocusableInTouchMode(true);

            Drawable dr = context.getResources().getDrawable(R.drawable.ic_launcher);
            dr.setBounds(0, 0, dr.getIntrinsicWidth(), dr.getIntrinsicHeight());

            Animation an = new TranslateAnimation(0, 100, 0, 200);
            an.setDuration(2000);
            an.setRepeatCount(-1);
            an.initialize(10, 10, 10, 10);

            mDrawable = new AnimateDrawable(dr, an);
            an.startNow();
        }

        @Override
        protected void onDraw(Canvas canvas) {
            canvas.drawColor(Color.WHITE);

            mDrawable.draw(canvas);
            invalidate();
        }
    }
}

GraphicsActivity.java

package com.coderzheaven.animatedrawable;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.ViewGroup;

class GraphicsActivity extends Activity {
    // set to true to test Picture
    private static final boolean TEST_PICTURE = false;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
    }

    @Override
    public void setContentView(View view) {
        if (TEST_PICTURE) {
            ViewGroup vg = new PictureLayout(this);
            vg.addView(view);
            view = vg;
        }

        super.setContentView(view);
    }
}

PictureLayout.java


package com.coderzheaven.animatedrawable;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Picture;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewParent;

public class PictureLayout extends ViewGroup {
    private final Picture mPicture = new Picture();

    public PictureLayout(Context context) {
        super(context);
    }

    public PictureLayout(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    @Override
    public void addView(View child) {
        if (getChildCount() > 1) {
            throw new IllegalStateException("PictureLayout can host only one direct child");
        }

        super.addView(child);
    }

    @Override
    public void addView(View child, int index) {
        if (getChildCount() > 1) {
            throw new IllegalStateException("PictureLayout can host only one direct child");
        }

        super.addView(child, index);
    }

    @Override
    public void addView(View child, LayoutParams params) {
        if (getChildCount() > 1) {
            throw new IllegalStateException("PictureLayout can host only one direct child");
        }

        super.addView(child, params);
    }

    @Override
    public void addView(View child, int index, LayoutParams params) {
        if (getChildCount() > 1) {
            throw new IllegalStateException("PictureLayout can host only one direct child");
        }

        super.addView(child, index, params);
    }

    @Override
    protected LayoutParams generateDefaultLayoutParams() {
        return new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        final int count = getChildCount();

        int maxHeight = 0;
        int maxWidth = 0;

        for (int i = 0; i < count; i++) {
            final View child = getChildAt(i);
            if (child.getVisibility() != GONE) {
                measureChild(child, widthMeasureSpec, heightMeasureSpec);
            }
        }

        maxWidth += getPaddingLeft() + getPaddingRight();
        maxHeight += getPaddingTop() + getPaddingBottom();

        Drawable drawable = getBackground();
        if (drawable != null) {
            maxHeight = Math.max(maxHeight, drawable.getMinimumHeight());
            maxWidth = Math.max(maxWidth, drawable.getMinimumWidth());
        }

        setMeasuredDimension(resolveSize(maxWidth, widthMeasureSpec),
                resolveSize(maxHeight, heightMeasureSpec));
    }

    private void drawPict(Canvas canvas, int x, int y, int w, int h,
                          float sx, float sy) {
        canvas.save();
        canvas.translate(x, y);
        canvas.clipRect(0, 0, w, h);
        canvas.scale(0.5f, 0.5f);
        canvas.scale(sx, sy, w, h);
        canvas.drawPicture(mPicture);
        canvas.restore();
    }

    @Override
    protected void dispatchDraw(Canvas canvas) {
        super.dispatchDraw(mPicture.beginRecording(getWidth(), getHeight()));
        mPicture.endRecording();

        int x = getWidth()/2;
        int y = getHeight()/2;

        drawPict(canvas, 0, 0, x, y,  1,  1);
		drawPict(canvas, x, 0, x, y, -1,  1);
		drawPict(canvas, 0, y, x, y,  1, -1);
		drawPict(canvas, x, y, x, y, -1, -1);
    }

    @Override
    public ViewParent invalidateChildInParent(int[] location, Rect dirty) {
        location[0] = getLeft();
        location[1] = getTop();
        dirty.set(0, 0, getWidth(), getHeight());
        return getParent();
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        final int count = super.getChildCount();

        for (int i = 0; i < count; i++) {
            final View child = getChildAt(i);
            if (child.getVisibility() != GONE) {
                final int childLeft = getPaddingLeft();
                final int childTop = getPaddingTop();
                child.layout(childLeft, childTop,
                        childLeft + child.getMeasuredWidth(),
                        childTop + child.getMeasuredHeight());

            }
        }
    }
}

ProxyDrawable.java

package com.coderzheaven.animatedrawable;

import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.PixelFormat;
import android.graphics.drawable.Drawable;

public class ProxyDrawable extends Drawable {

    private Drawable mProxy;
    private boolean mMutated;

    public ProxyDrawable(Drawable target) {
        mProxy = target;
    }

    public Drawable getProxy() {
        return mProxy;
    }

    public void setProxy(Drawable proxy) {
        if (proxy != this) {
            mProxy = proxy;
        }
    }

    @Override
    public void draw(Canvas canvas) {
        if (mProxy != null) {
            mProxy.draw(canvas);
        }
    }

    @Override
    public int getIntrinsicWidth() {
        return mProxy != null ? mProxy.getIntrinsicWidth() : -1;
    }

    @Override
    public int getIntrinsicHeight() {
        return mProxy != null ? mProxy.getIntrinsicHeight() : -1;
    }

    @Override
    public int getOpacity() {
        return mProxy != null ? mProxy.getOpacity() : PixelFormat.TRANSPARENT;
    }

    @Override
    public void setFilterBitmap(boolean filter) {
        if (mProxy != null) {
            mProxy.setFilterBitmap(filter);
        }
    }

    @Override
    public void setDither(boolean dither) {
        if (mProxy != null) {
            mProxy.setDither(dither);
        }
    }

    @Override
    public void setColorFilter(ColorFilter colorFilter) {
        if (mProxy != null) {
            mProxy.setColorFilter(colorFilter);
        }
    }

    @Override
    public void setAlpha(int alpha) {
        if (mProxy != null) {
            mProxy.setAlpha(alpha);
        }
    }

    @Override
    public Drawable mutate() {
        if (mProxy != null && !mMutated && super.mutate() == this) {
            mProxy.mutate();
            mMutated = true;
        }
        return this;
    }
}

Download the complete source code from here

Join the Forum discussion on this post

GridView RandomFade animation in Android

In some of my older posts I have already showed a lot of animations on ListView and GridViews. Search coderzheaven for ListView and GridView animations if you want to see the articles and posts.

This is also yet another post on animation. Here what I will do is create an animation in a GridView such that all cells will appear “RANDOM” with a fade animation.

GridView Random Animation
GridView Random Animation

So we will start

Click on the download link to download the code.

We will start with the animation XML first.

First create a folder named “anim” inside the “res” folder of your project.
Inside it create fade.xml and copy this code into it.

fade.xml

<?xml version="1.0" encoding="utf-8"?>
<alpha xmlns:android="http://schemas.android.com/apk/res/android"
       android:interpolator="@android:anim/accelerate_interpolator"
       android:fromAlpha="0.0" android:toAlpha="1.0"
       android:duration="@android:integer/config_longAnimTime" />

Then create anotther xml file named “layout_random_fade.xml” and copy this code into it.

<?xml version="1.0" encoding="utf-8"?>
<layoutAnimation xmlns:android="http://schemas.android.com/apk/res/android"
        android:delay="0.5"
        android:animationOrder="random"
        android:animation="@anim/fade" />

This is the factor that creates the random animation.
android:animationOrder=”random”

And this one creates the fade animation.
android:animation=”@anim/fade”

Now we will write the activity that uses the gridview to create the animation.

package com.coderzheaven.gridviewrandomfadeanimation;

import java.util.List;
import android.app.Activity;
import android.content.Intent;
import android.content.pm.ResolveInfo;
import android.os.Bundle;
import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;
import android.widget.GridView;
import android.widget.ImageView;

public class MainActivity extends Activity {
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);

		loadApps();

		setContentView(R.layout.activity_main);
		GridView grid = (GridView) findViewById(R.id.grid);
		grid.setAdapter(new AppsAdapter());

	}

	private List<ResolveInfo> mApps;

	private void loadApps() {
		Intent mainIntent = new Intent(Intent.ACTION_MAIN, null);
		mainIntent.addCategory(Intent.CATEGORY_LAUNCHER);

		mApps = getPackageManager().queryIntentActivities(mainIntent, 0);
	}

	public class AppsAdapter extends BaseAdapter {
		public View getView(int position, View convertView, ViewGroup parent) {
			ImageView i = new ImageView(MainActivity.this);

			ResolveInfo info = mApps.get(position % mApps.size());

			i.setImageDrawable(info.activityInfo.loadIcon(getPackageManager()));
			i.setScaleType(ImageView.ScaleType.FIT_CENTER);
			final int w = (int) (36 * getResources().getDisplayMetrics().density + 0.5f);
			i.setLayoutParams(new GridView.LayoutParams(w, w));
			return i;
		}

		public final int getCount() {
			return Math.min(32, mApps.size());
		}

		public final Object getItem(int position) {
			return mApps.get(position % mApps.size());
		}

		public final long getItemId(int position) {
			return position;
		}
	}
}

Ok Now it’s done. Run the project and see the result.

You can download the complete java android sample code from here.

Multiple Selection GridView in Android

This is a simple post that helps you to do multiple selection in a ListView.

Check out previous posts for 3D animation in a Listview.

At first we will see the XML layout file.
This layout contains a gridview since we are dealing with it only.

Multiple Selection GridView

Multiple Selection GridView

grid_1.xml

<?xml version="1.0" encoding="utf-8"?>
<GridView xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/myGrid"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:columnWidth="60dp"
    android:gravity="center"
    android:horizontalSpacing="10dp"
    android:numColumns="auto_fit"
    android:padding="10dp"
    android:stretchMode="columnWidth"
    android:verticalSpacing="10dp" />

Now the MainActivity that does all the work for the multiple selection in a ListView.

package com.coderzheaven.multipleselectiongrid;

import java.util.List;
import android.app.Activity;
import android.content.Context;
import android.content.Intent;
import android.content.pm.ResolveInfo;
import android.os.Bundle;
import android.view.ActionMode;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;
import android.widget.Checkable;
import android.widget.FrameLayout;
import android.widget.GridView;
import android.widget.ImageView;

public class MainActivity extends Activity {

	GridView mGrid;

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);

		loadApps();

		setContentView(R.layout.grid_1);
		mGrid = (GridView) findViewById(R.id.myGrid);
		mGrid.setAdapter(new AppsAdapter());
		mGrid.setChoiceMode(GridView.CHOICE_MODE_MULTIPLE_MODAL);
		mGrid.setMultiChoiceModeListener(new MultiChoiceModeListener());
	}

	private List<ResolveInfo> mApps;

	private void loadApps() {
		Intent mainIntent = new Intent(Intent.ACTION_MAIN, null);
		mainIntent.addCategory(Intent.CATEGORY_LAUNCHER);

		mApps = getPackageManager().queryIntentActivities(mainIntent, 0);
	}

	public class AppsAdapter extends BaseAdapter {
		public AppsAdapter() {
		}

		public View getView(int position, View convertView, ViewGroup parent) {
			CheckableLayout l;
			ImageView i;

			if (convertView == null) {
				i = new ImageView(MainActivity.this);
				i.setScaleType(ImageView.ScaleType.FIT_CENTER);
				i.setLayoutParams(new ViewGroup.LayoutParams(50, 50));
				l = new CheckableLayout(MainActivity.this);
				l.setLayoutParams(new GridView.LayoutParams(
						GridView.LayoutParams.WRAP_CONTENT,
						GridView.LayoutParams.WRAP_CONTENT));
				l.addView(i);
			} else {
				l = (CheckableLayout) convertView;
				i = (ImageView) l.getChildAt(0);
			}

			ResolveInfo info = mApps.get(position);
			i.setImageDrawable(info.activityInfo.loadIcon(getPackageManager()));

			return l;
		}

		public final int getCount() {
			return mApps.size();
		}

		public final Object getItem(int position) {
			return mApps.get(position);
		}

		public final long getItemId(int position) {
			return position;
		}
	}

	public class CheckableLayout extends FrameLayout implements Checkable {
		private boolean mChecked;

		public CheckableLayout(Context context) {
			super(context);
		}

		@SuppressWarnings("deprecation")
		public void setChecked(boolean checked) {
			mChecked = checked;
			setBackgroundDrawable(checked ? getResources().getDrawable(
					R.drawable.blue) : null);
		}

		public boolean isChecked() {
			return mChecked;
		}

		public void toggle() {
			setChecked(!mChecked);
		}

	}

	public class MultiChoiceModeListener implements
			GridView.MultiChoiceModeListener {
		public boolean onCreateActionMode(ActionMode mode, Menu menu) {
			mode.setTitle("Select Items");
			mode.setSubtitle("One item selected");
			return true;
		}

		public boolean onPrepareActionMode(ActionMode mode, Menu menu) {
			return true;
		}

		public boolean onActionItemClicked(ActionMode mode, MenuItem item) {
			return true;
		}

		public void onDestroyActionMode(ActionMode mode) {
		}

		public void onItemCheckedStateChanged(ActionMode mode, int position,
				long id, boolean checked) {
			int selectCount = mGrid.getCheckedItemCount();
			switch (selectCount) {
			case 1:
				mode.setSubtitle("One item selected");
				break;
			default:
				mode.setSubtitle("" + selectCount + " items selected");
				break;
			}
		}

	}
}

You don’t have have to change anything in the manifest for this to work.
Now go on and run it.

You can download the complete sample code for the above post from here.

Join the Forum discussion on this post

Join the Forum discussion on this post

Different types of Animation – Push Up in, Push Up Out, Push Left in, Push Left Out, HyperSpace In, HyperSpace Out in a ViewFlipper in Android.

Hello all….
This is going to be a big post..

Check out my previous post for a rotate3D animation between a ListView and an Image.

How to create a rotate 3D Animation between a ListView and an ImageView in Android?

Today I will show you different types of Animations using ViewFlipper in a textView.

Here we have 4 TextViews which we will animate one after another using different animations.

I will introduce 4 sample animations which you can modify in any way according to your need.

Animations will be shown in a listview which onclick will animate the ViewFlipper.

At first you have to create a folder named “anim” inside the “res” folder and copy these XML files inside it.

hyperspace_in.xml

<?xml version="1.0" encoding="utf-8"?>
<alpha xmlns:android="http://schemas.android.com/apk/res/android"
    android:duration="300"
    android:fromAlpha="0.0"
    android:startOffset="1200"
    android:toAlpha="1.0" />

hyperspace_out.xml

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
    android:shareInterpolator="false" >

    <scale
        android:duration="700"
        android:fillAfter="false"
        android:fillEnabled="true"
        android:fromXScale="1.0"
        android:fromYScale="1.0"
        android:interpolator="@android:anim/accelerate_decelerate_interpolator"
        android:pivotX="50%"
        android:pivotY="50%"
        android:toXScale="1.4"
        android:toYScale="0.6" />

    <set android:interpolator="@android:anim/accelerate_interpolator" >
        <scale
            android:duration="400"
            android:fillAfter="true"
            android:fillBefore="false"
            android:fillEnabled="true"
            android:fromXScale="1.4"
            android:fromYScale="0.6"
            android:pivotX="50%"
            android:pivotY="50%"
            android:startOffset="700"
            android:toXScale="0.0"
            android:toYScale="0.0" />

        <rotate
            android:duration="400"
            android:fillAfter="true"
            android:fillBefore="false"
            android:fillEnabled="true"
            android:fromDegrees="0"
            android:pivotX="50%"
            android:pivotY="50%"
            android:startOffset="700"
            android:toDegrees="-45"
            android:toYScale="0.0" />
    </set>

</set>

push_left_in.xml

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >

    <translate
        android:duration="300"
        android:fromXDelta="100%p"
        android:toXDelta="0" />

    <alpha
        android:duration="300"
        android:fromAlpha="0.0"
        android:toAlpha="1.0" />

</set>

push_left_out.xml

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >

    <translate
        android:duration="300"
        android:fromXDelta="0"
        android:toXDelta="-100%p" />

    <alpha
        android:duration="300"
        android:fromAlpha="1.0"
        android:toAlpha="0.0" />

</set>

push_up_in.xml

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >

    <translate
        android:duration="300"
        android:fromYDelta="100%p"
        android:toYDelta="0" />

    <alpha
        android:duration="300"
        android:fromAlpha="0.0"
        android:toAlpha="1.0" />

</set>

push_up_out.xml

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >

    <translate
        android:duration="300"
        android:fromYDelta="0"
        android:toYDelta="-100%p" />

    <alpha
        android:duration="300"
        android:fromAlpha="1.0"
        android:toAlpha="0.0" />

</set>

All animation XML files are over. Now copy this XML to your main layout file.

animation_2.xml

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:orientation="vertical"
    android:padding="10dip" >

    <ViewFlipper
        android:id="@+id/flipper"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_marginBottom="20dip"
        android:flipInterval="2000" >

        <TextView
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:gravity="center_horizontal"
            android:text="Hello"
            android:textSize="26sp" />

        <TextView
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:gravity="center_horizontal"
            android:text="From"
            android:textSize="26sp" />

        <TextView
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:gravity="center_horizontal"
            android:text="CoderzHeaven"
            android:textSize="26sp" />

        <TextView
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:gravity="center_horizontal"
            android:text="Heaven of all working Codes"
            android:textSize="26sp" />
    </ViewFlipper>

    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_marginBottom="5dip"
        android:text="Select the Animation to Apply" />

    <Spinner
        android:id="@+id/spinner"
        android:layout_width="match_parent"
        android:layout_height="wrap_content" />

</LinearLayout>

OK Done. Now our Layout files and animation files are over.

Now the MainActivity that uses these animation XML files and layouts.
MainActivity.java

package com.example.pushupanimation;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.animation.AnimationUtils;
import android.widget.AdapterView;
import android.widget.ArrayAdapter;
import android.widget.Spinner;
import android.widget.ViewFlipper;

public class MainActivity extends Activity implements
		AdapterView.OnItemSelectedListener {

	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.animation_2);

		mFlipper = ((ViewFlipper) this.findViewById(R.id.flipper));
		mFlipper.startFlipping();

		Spinner s = (Spinner) findViewById(R.id.spinner);
		ArrayAdapter<String> adapter = new ArrayAdapter<String>(this,
				android.R.layout.simple_spinner_item, mStrings);
		adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
		s.setAdapter(adapter);
		s.setOnItemSelectedListener(this);
	}

	public void onItemSelected(AdapterView<?> parent, View v, int position,
			long id) {
		switch (position) {

		case 0:
			mFlipper.setInAnimation(AnimationUtils.loadAnimation(this,
					R.anim.push_up_in));
			mFlipper.setOutAnimation(AnimationUtils.loadAnimation(this,
					R.anim.push_up_out));
			break;
		case 1:
			mFlipper.setInAnimation(AnimationUtils.loadAnimation(this,
					R.anim.push_left_in));
			mFlipper.setOutAnimation(AnimationUtils.loadAnimation(this,
					R.anim.push_left_out));
			break;
		case 2:
			mFlipper.setInAnimation(AnimationUtils.loadAnimation(this,
					android.R.anim.fade_in));
			mFlipper.setOutAnimation(AnimationUtils.loadAnimation(this,
					android.R.anim.fade_out));
			break;
		default:
			mFlipper.setInAnimation(AnimationUtils.loadAnimation(this,
					R.anim.hyperspace_in));
			mFlipper.setOutAnimation(AnimationUtils.loadAnimation(this,
					R.anim.hyperspace_out));
			break;
		}
	}

	public void onNothingSelected(AdapterView<?> parent) {
	}

	private String[] mStrings = { "Push up", "Push left", "Cross fade",
			"Hyperspace" };

	private ViewFlipper mFlipper;

}

Read complete android sample code for this post from here

How to call a function in background in Xcode(iPhone)?

“performSelectorInBackground” will call anyfunction to execute in background and you can also pass string parameters with this method or if you want to pass more params then pass the parameters as an object.

[self performSelectorInBackground:@selector(myBackgroundMethod:) withObject:@"String Params"];

How to Change UIWebview’s background color in iPhone Xcode?

Unlike other UIViews, the UIWebview’s opaque property is set to true by default. That should be set to false for changing the background color.

[myWebView setOpaque:NO];

myWebView.backgroundColor=[UIColor redColor];

Samsung Year in Review: Galaxy Triumphs, Apple Losses

Samsung produces a number of products – from kitchen appliances to PCs – but it was the company’s mobile division that made the most headlines in 2012.
The Korea-based company dominated the mobile phone space, introducing several new Galaxy devices throughout the year. But it couldn’t shake one its biggest rivals, Apple, which proved to be a worthy opponent in the courtroom and in stores.
Still, despite all the hysteria surrounding the launch of the iPhone 5 and iPad mini, it was Samsung and its Android-heavy lineup of devices like the Galaxy S III and Galaxy Note II that were the really mobile winners in 2012. Those two smartphones were only introduced in the second half of the year and they have already sold at least 30 million and 5 million worldwide, respectively.

Read more from here..

http://www.pcmag.com/article2/0,2817,2413529,00.asp

Google – working on a secret phone called the “X-Phone”

Google

Google is working on what the company is internally calling the “X Phone” that it hopes will provide a credible challenge to Apple and Samsung, reveals the Wall Street Journal. Google is using Motorola, which it acquired seven months ago for $12.5 billion, to design a phone that will supposedly have new features unlike any seen in the crop of products currently in the market. But becoming a cutting-edge phone manufacturer is proving a tad more difficult for Google than it had foreseen and the Internet giant has run into several supply-chain management problems, according to the paper.

source : http://www.slate.com/blogs/the_slatest/2012/12/22/google_works_on_secret_phone_to_rival_iphone_apple.html

CoverFlow in Android – Complete implementation with source code.

Have you seen the coverflow in iPhone.
This is the Android implementation of CoverFlow.

Please leave your comments if this article is helpful for you.

Let’s see how.

This is the CoverFlow class that extends the Gallery.

package com.coderzheaven.coverflow;

import android.content.Context;
import android.graphics.Camera;
import android.graphics.Color;
import android.graphics.Matrix;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.Transformation;
import android.widget.Gallery;
import android.widget.ImageView;

@SuppressWarnings("deprecation")
public class CoverFlow extends Gallery {

	/**
	 * Graphics Camera used for transforming the matrix of ImageViews
	 */
	private Camera mCamera = new Camera();

	/**
	 * The maximum angle the Child ImageView will be rotated by
	 */
	private int mMaxRotationAngle = 60;

	/**
	 * The maximum zoom on the centre Child
	 */
	private int mMaxZoom = -120;

	/**
	 * The Centre of the Coverflow
	 */
	private int mCoveflowCenter;

	public CoverFlow(Context context) {
		super(context);
		this.setStaticTransformationsEnabled(true);
		this.setBackgroundColor(Color.BLACK);
	}

	public CoverFlow(Context context, AttributeSet attrs) {
		super(context, attrs);
		this.setStaticTransformationsEnabled(true);
		this.setBackgroundColor(Color.BLACK);
	}

	public CoverFlow(Context context, AttributeSet attrs, int defStyle) {
		super(context, attrs, defStyle);
		this.setStaticTransformationsEnabled(true);
		this.setBackgroundColor(Color.BLACK);
	}

	/**
	 * Get the max rotational angle of the image
	 * 
	 * @return the mMaxRotationAngle
	 */
	public int getMaxRotationAngle() {
		return mMaxRotationAngle;
	}

	/**
	 * Set the max rotational angle of each image
	 * 
	 * @param maxRotationAngle
	 *            the mMaxRotationAngle to set
	 */
	public void setMaxRotationAngle(int maxRotationAngle) {
		mMaxRotationAngle = maxRotationAngle;
	}

	/**
	 * Get the Max zoom of the centre image
	 * 
	 * @return the mMaxZoom
	 */
	public int getMaxZoom() {
		return mMaxZoom;
	}

	/**
	 * Set the max zoom of the centre image
	 * 
	 * @param maxZoom
	 *            the mMaxZoom to set
	 */
	public void setMaxZoom(int maxZoom) {
		mMaxZoom = maxZoom;
	}

	/**
	 * Get the Centre of the Coverflow
	 * 
	 * @return The centre of this Coverflow.
	 */
	private int getCenterOfCoverflow() {
		return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2
				+ getPaddingLeft();
	}

	/**
	 * Get the Centre of the View
	 * 
	 * @return The centre of the given view.
	 */
	private static int getCenterOfView(View view) {
		return view.getLeft() + view.getWidth() / 2;
	}

	/**
	 * {@inheritDoc}
	 * 
	 * @see #setStaticTransformationsEnabled(boolean)
	 */
	protected boolean getChildStaticTransformation(View child, Transformation t) {

		final int childCenter = getCenterOfView(child);
		final int childWidth = child.getWidth();
		int rotationAngle = 0;

		t.clear();
		t.setTransformationType(Transformation.TYPE_MATRIX);

		if (childCenter == mCoveflowCenter) {
			transformImageBitmap((ImageView) child, t, 0);
		} else {
			rotationAngle = (int) (((float) (mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);
			if (Math.abs(rotationAngle) > mMaxRotationAngle) {
				rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle
						: mMaxRotationAngle;
			}
			transformImageBitmap((ImageView) child, t, rotationAngle);
		}

		return true;
	}

	/**
	 * This is called during layout when the size of this view has changed. If
	 * you were just added to the view hierarchy, you're called with the old
	 * values of 0.
	 * 
	 * @param w
	 *            Current width of this view.
	 * @param h
	 *            Current height of this view.
	 * @param oldw
	 *            Old width of this view.
	 * @param oldh
	 *            Old height of this view.
	 */
	protected void onSizeChanged(int w, int h, int oldw, int oldh) {
		mCoveflowCenter = getCenterOfCoverflow();
		super.onSizeChanged(w, h, oldw, oldh);
	}

	/**
	 * Transform the Image Bitmap by the Angle passed
	 * 
	 * @param imageView
	 *            ImageView the ImageView whose bitmap we want to rotate
	 * @param t
	 *            transformation
	 * @param rotationAngle
	 *            the Angle by which to rotate the Bitmap
	 */
	private void transformImageBitmap(ImageView child, Transformation t,
			int rotationAngle) {
		mCamera.save();
		final Matrix imageMatrix = t.getMatrix();
		;
		final int imageHeight = child.getLayoutParams().height;
		;
		final int imageWidth = child.getLayoutParams().width;
		final int rotation = Math.abs(rotationAngle);

		mCamera.translate(0.0f, 0.0f, 100.0f);

		// As the angle of the view gets less, zoom in
		if (rotation < mMaxRotationAngle) {
			float zoomAmount = (float) (mMaxZoom + (rotation * 1.5));
			mCamera.translate(0.0f, 0.0f, zoomAmount);
		}

		mCamera.rotateY(rotationAngle);
		mCamera.getMatrix(imageMatrix);
		imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
		imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
		mCamera.restore();
	}
}

Now the main activity that implements the coverflow.

package com.coderzheaven.coverflow;

import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Shader.TileMode;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;
import android.widget.ImageView;

public class CoverFlowDemo extends Activity {

	@SuppressWarnings("deprecation")
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);

		CoverFlow coverFlow;
		coverFlow = new CoverFlow(this);

		coverFlow.setAdapter(new ImageAdapter(this));

		ImageAdapter coverImageAdapter = new ImageAdapter(this);

		coverFlow.setAdapter(coverImageAdapter);

		coverFlow.setSpacing(-25);
		coverFlow.setSelection(4, true);
		coverFlow.setAnimationDuration(1000);

		setContentView(coverFlow);
	}

	public class ImageAdapter extends BaseAdapter {
		int mGalleryItemBackground;
		private Context mContext;

		private Integer[] mImageIds = { R.drawable.android,
				R.drawable.img1, R.drawable.img2,
				R.drawable.img3, R.drawable.img4,
				R.drawable.img1, R.drawable.img2,
				R.drawable.img3, R.drawable.img4
		};

		private ImageView[] mImages;

		public ImageAdapter(Context c) {
			mContext = c;
			mImages = new ImageView[mImageIds.length];
		}

		@SuppressWarnings("deprecation")
		public boolean createReflectedImages() {
			// The gap we want between the reflection and the original image
			final int reflectionGap = 4;

			int index = 0;
			for (int imageId : mImageIds) {
				Bitmap originalImage = BitmapFactory.decodeResource(
						getResources(), imageId);
				int width = originalImage.getWidth();
				int height = originalImage.getHeight();

				// This will not scale but will flip on the Y axis
				Matrix matrix = new Matrix();
				matrix.preScale(1, -1);

				// Create a Bitmap with the flip matrix applied to it.
				// We only want the bottom half of the image
				Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,
						height / 2, width, height / 2, matrix, false);

				// Create a new bitmap with same width but taller to fit
				// reflection
				Bitmap bitmapWithReflection = Bitmap.createBitmap(width,
						(height + height / 2), Config.ARGB_8888);

				// Create a new Canvas with the bitmap that's big enough for
				// the image plus gap plus reflection
				Canvas canvas = new Canvas(bitmapWithReflection);
				// Draw in the original image
				canvas.drawBitmap(originalImage, 0, 0, null);
				// Draw in the gap
				Paint deafaultPaint = new Paint();
				canvas.drawRect(0, height, width, height + reflectionGap,
						deafaultPaint);
				// Draw in the reflection
				canvas.drawBitmap(reflectionImage, 0, height + reflectionGap,
						null);

				// Create a shader that is a linear gradient that covers the
				// reflection
				Paint paint = new Paint();
				LinearGradient shader = new LinearGradient(0,
						originalImage.getHeight(), 0,
						bitmapWithReflection.getHeight() + reflectionGap,
						0x70ffffff, 0x00ffffff, TileMode.CLAMP);
				// Set the paint to use this shader (linear gradient)
				paint.setShader(shader);
				// Set the Transfer mode to be porter duff and destination in
				paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
				// Draw a rectangle using the paint with our linear gradient
				canvas.drawRect(0, height, width,
						bitmapWithReflection.getHeight() + reflectionGap, paint);

				ImageView imageView = new ImageView(mContext);
				imageView.setImageBitmap(bitmapWithReflection);
				android.widget.Gallery.LayoutParams imgLayout = new CoverFlow.LayoutParams(
						320, 480);
				imageView.setLayoutParams(imgLayout);
				imageView.setPadding(30, 100, 20, 20);
				mImages[index++] = imageView;

			}
			return true;
		}

		public int getCount() {
			return mImageIds.length;
		}

		public Object getItem(int position) {
			return position;
		}

		public long getItemId(int position) {
			return position;
		}

		@SuppressWarnings("deprecation")
		public View getView(int position, View convertView, ViewGroup parent) {

			// Use this code if you want to load from resources
			ImageView i = new ImageView(mContext);
			i.setImageResource(mImageIds[position]);
			i.setLayoutParams(new CoverFlow.LayoutParams(380, 450));
			i.setScaleType(ImageView.ScaleType.CENTER_INSIDE);

			// Make sure we set anti-aliasing otherwise we get jaggies
			BitmapDrawable drawable = (BitmapDrawable) i.getDrawable();
			drawable.setAntiAlias(true);
			return i;

			// return mImages[position];
		}

		/**
		 * Returns the size (0.0f to 1.0f) of the views depending on the
		 * 'offset' to the center.
		 */
		public float getScale(boolean focused, int offset) {
			/* Formula: 1 / (2 ^ offset) */
			return Math.max(0, 1.0f / (float) Math.pow(2, Math.abs(offset)));
		}

	}
}

OK Done. Now go on and Run your project.

CoverFlow

Download the Complete android source code from here.

How to crop an Image in Android?

This is a sample program that launches the camera and crop the captured image.

Check this link to another crop image example.

http://www.coderzheaven.com/2011/03/15/crop-an-image-in-android/

Crop an Image in Android

Crop an Image in Android

Crop an Image in Android

This is the layout xml.
activity_main.xml

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical" >

    <TextView
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:layout_margin="3dp"
        android:text="@string/intro"
        android:textStyle="bold" />

    <Button
        android:id="@+id/capture_btn"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="@string/capture" />

    <ImageView
        android:id="@+id/picture"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_margin="5dp"
        android:contentDescription="@string/picture" />

</LinearLayout>

Now this is the Main Java File that implements the crop functionality.

Here we are using the “com.android.camera.action.CROP” Intent to crop the Image passing the captured Image URI to it.

package com.coderzheaven.cropimage;

import android.app.Activity;
import android.content.ActivityNotFoundException;
import android.content.Intent;
import android.graphics.Bitmap;
import android.net.Uri;
import android.os.Bundle;
import android.provider.MediaStore;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.ImageView;
import android.widget.Toast;

public class ShootAndCropActivity extends Activity implements OnClickListener {

	final int CAMERA_CAPTURE = 1;
	final int CROP_PIC = 2;
	private Uri picUri;

	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);

		Button captureBtn = (Button) findViewById(R.id.capture_btn);
		captureBtn.setOnClickListener(this);
	}

	public void onClick(View v) {
		if (v.getId() == R.id.capture_btn) {
			try {
				// use standard intent to capture an image
				Intent captureIntent = new Intent(
						MediaStore.ACTION_IMAGE_CAPTURE);
				// we will handle the returned data in onActivityResult
				startActivityForResult(captureIntent, CAMERA_CAPTURE);
			} catch (ActivityNotFoundException anfe) {
				Toast toast = Toast.makeText(this, "This device doesn't support the crop action!",
						Toast.LENGTH_SHORT);
				toast.show();
			}
		}
	}

	protected void onActivityResult(int requestCode, int resultCode, Intent data) {
		if (resultCode == RESULT_OK) {
			if (requestCode == CAMERA_CAPTURE) {
				// get the Uri for the captured image
				picUri = data.getData();
				performCrop();
			}
			// user is returning from cropping the image
			else if (requestCode == CROP_PIC) {
				// get the returned data
				Bundle extras = data.getExtras();
				// get the cropped bitmap
				Bitmap thePic = extras.getParcelable("data");
				ImageView picView = (ImageView) findViewById(R.id.picture);
				picView.setImageBitmap(thePic);
			}
		}
	}

	/**
	 * this function does the crop operation.
	 */
	private void performCrop() {
		// take care of exceptions
		try {
			// call the standard crop action intent (the user device may not
			// support it)
			Intent cropIntent = new Intent("com.android.camera.action.CROP");
			// indicate image type and Uri
			cropIntent.setDataAndType(picUri, "image/*");
			// set crop properties
			cropIntent.putExtra("crop", "true");
			// indicate aspect of desired crop
			cropIntent.putExtra("aspectX", 2);
			cropIntent.putExtra("aspectY", 1);
			// indicate output X and Y
			cropIntent.putExtra("outputX", 256);
			cropIntent.putExtra("outputY", 256);
			// retrieve data on return
			cropIntent.putExtra("return-data", true);
			// start the activity - we handle returning in onActivityResult
			startActivityForResult(cropIntent, CROP_PIC);
		}
		// respond to users whose devices do not support the crop action
		catch (ActivityNotFoundException anfe) {
			Toast toast = Toast
					.makeText(this, "This device doesn't support the crop action!", Toast.LENGTH_SHORT);
			toast.show();
		}
	}
}

Download the complete source code for the above example from here.

How to create a Slide from Left animation while deleting a row from a ListView in Android?

Hello all……

I have written a lost of posts on Listviews. You can see that by just searching Listviews in my site. Today I will show you how to create a slide out animation while we delete a row from a ListView.

So this is the xml that contains the ListView. Let it be in the main.xml

main.xml

<?xml   version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
  android:orientation="vertical"
  android:layout_width="fill_parent"
  android:layout_height="fill_parent">
  
	<ListView android:layout_width="fill_parent" 
	  android:layout_height="fill_parent" 
	  android:id="@+id/mainListView">
	</ListView>
	
</LinearLayout>

Create another file inside the layout folder named “simplerow.xml”.

simplerow.xml

<TextView xmlns:android="http://schemas.android.com/apk/res/android"
 android:id="@+id/rowTextView" 
 android:layout_width="fill_parent" 
 android:layout_height="wrap_content"
 android:padding="10dp"
 android:textSize="16sp" >
</TextView>

OK our xml part is over. Now the java part.

This is the main java file that implements this xml.

“SimpleListViewActivity.java”

package com.coderzheaven.pack;

import java.util.ArrayList;

import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.widget.AdapterView;
import android.widget.ArrayAdapter;
import android.widget.ListView;
import android.widget.Toast;

public class SimpleListViewActivity extends Activity {
  
  private ListView mainListView ;
  private ArrayAdapter<String> listAdapter ;
   ArrayList<String> all_planets = 
       new ArrayList<String>(){      
           private static final long serialVersionUID = -1773393753338094625L;
           {
               add("Mercury ");
               add("Venus "); 
               add("Earth"); 
               add("Mars"); 
               add("Jupiter"); 
               add("Saturn"); 
               add("Uranus"); 
               add("Neptune"); 
               add("Pluto"); 
           }
   };
   
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);    
  
    mainListView = (ListView) findViewById( R.id.mainListView );

    listAdapter = new ArrayAdapter<String>(this, R.layout.simplerow, all_planets);

    mainListView.setAdapter( listAdapter );  
    
    mainListView.setOnItemClickListener(new AdapterView.OnItemClickListener() {
        @Override
        public void onItemClick(AdapterView<?> parent, View rowView, int positon,long id) {
            Toast.makeText(rowView.getContext(), ""+positon, Toast.LENGTH_LONG).show();
            removeListItem(rowView,positon);
        }
    });
    
  }
  
  protected void removeListItem(View rowView, final int positon) {

      final Animation animation = AnimationUtils.loadAnimation(SimpleListViewActivity.this,android.R.anim.slide_out_right); 
      rowView.startAnimation(animation);
      Handler handle = new Handler();
      handle.postDelayed(new Runnable() {

		@Override
          public void run() {
        	  all_planets.remove(positon);
              listAdapter.notifyDataSetChanged();
              animation.cancel();
          }
      },1000);

  }

}

OK Done. Now run it and see the result.

Slide delete

Slide delete

Slide delete

Join the Forum discussion on this post

Download.

Android – JellyBean Features

Jelly Bean

Some new features introduced in Jelly bean are listed below:

Offline voice typing: In contrast with the conventional SIRI assistant, voice dictations in Jelly bean can be done in flight mode or without an internet connection. All the phrasing and voice processing is performed locally, i.e. by the phone processor itself. No server interaction is required in Android 4.1 version. Since no internet connection is required, there are no server processing or server load lags and delays in dictation.

Triple buffering: Android used to lag in the race with iPhone and windows phone in terms of smooth visual display and notifications. Gone are those days with the introduction of V4.1; smooth visual and screen transitions can be experienced by the user even in load conditions. Triple buffer is that technique which provides the essence of smoothness in which three buffers of memory are deployed to process pixels even in load conditions. Two buffers are used as same i.e. front buffer and back buffer. Third tier of buffer activates when the back buffer fails to provide the output on the screen.
This maintains the user experience in load conditions and transitions are presented in a smooth manner.

NFC enabled: Expanded as Near field communication technology, it is the new buzzword for Android 4.1 OS. Along with the bluetooth capability, NFC is another example of machine to machine communication between two devices with a tap.

Google Now: Introduced for Jelly Bean, Google now is a search application which provides the search results automatically. It is like the evolution of the application. It learns about the search suited for a particular instant based on search history, location history and returns the best suited searches. This app is accessed via Google search app.

Jelly Bean

Automatic widget resizing: Unlike conventional widget structure, Android 4.1 has introduced the automatic resizing of widget according to the home screen. Icons size is also changed according to the space.

Advanced notification panel: A notification panel cannot be usual one if its about the new version of Android. This is the reason that Jelly bean is introduced with an advanced notification panel, instead of linking the notification with it’s local app, the details of the notification are shown in the panel directly. For eg. If a person receives a new mail in his Email account, the notification panel itself can be used to read the mail instead of directing the user to his Email account.

Some other features like, predictive keywords in terms of advanced algorithm for predicting text has been introduced. Better search results with voice searching, increased frame rates, high synch between rendering and touch inputs are a few other add-ons provided in this new version. Touch prediction, according to Google, is something of interest which predicts the next touch on the screen.

Which you think is the best – Android or iPhone?

This is a question that has been here since 2007. We know there are many advantages for Android phones and Apple’s iPhone. So what you think, which one is the best.

I will say my personal opinion. And I think Android is the best.

Android vs iPhone

What is your opinion?

Are you an iPhone or ANDROID User?

Why you think one is better than the other from your personal experience?

Do you think Fragmentation is a curse for ANDROID or iPhone?

Paste you opinion here and Let’s see what real phone users are thinking.

iOS 6 Has Been Jailbroken

That didn’t take very long. Just three days after being announced, iOS 6 has been, as the cool kids say, pwned by the Dev-Team with Redsn0W 0.9.13dev1. As hinted earlier this week the jailbreak doesn’t work with the iPhone 4S, but only the iPhone 4, iPod touch 4G, and the iPhone 3GS. There are some downsides to the jailbreak, but this news should be music to developer’s ears.

More news from here…

http://techcrunch.com/2012/06/14/ios-6-has-been-jailbroken/

Facebook May Acquire Opera

It is rumoured that facebook is employing ex- Apple iPhone and iPad Engineers to build their own smartphone.

Now there is another rumour that facebook may acquire Opera.

Facebook could be set to pursue a deal for web browser firm Opera, as the social network seeks to unlock new business opportunities.

Flush with a $16bn (£10bn) war chest after a troubled initial public offering this month, Mark Zuckerberg’s company is understood to be readying its next major acquisition after the $1.17bn purchase of photo-sharing app Instagram.

Read more about it from here…

http://www.digitalspy.co.uk/tech/news/a383952/facebook-rumoured-for-opera-browser-acquisition.html

Facebook releases new camera app for iPhone.

The company has announced Facebook Camera for iPhone, an app dedicated to shooting photos, applying filters, and batch uploading photos to your Timeline. The app was developed independently from Facebook for iOS by the Facebook Photos team, Photos product manager Dirk Stoop told me, and is focused on letting you share photos as quickly as possible and in higher-resolution than before.

Read more about this story from here.

http://www.washingtonpost.com/business/technology/facebook-camera-for-iphone-launches-with-filters-and-batch-photo-uploads/2012/05/25/gJQAWIAMpU_story.html

New iPhone may be getting Larger screens.

iPhone

The new iPhone that Apple Inc. is expected to unveil this year is likely to have a larger display than its current models have, with the company ordering bigger screens from its Asian suppliers, people familiar with the matter said.

The new screens measure at least 4 inches diagonally, the people said, compared with 3.5 inches on Apple’s latest model, the iPhone 4S. Production is set to begin next month, the people said. Analysts have predicted that the next iPhone will come out in the fall.

Read more from here..

http://online.wsj.com/article/SB10001424052702303360504577407610487811698.html?mod=googlenews_wsj

Samsung Galaxy S III India launch in June first week

Samsung is expected to launch its all new Galaxy S III smartphone in India in the first week of June. According to NDTV Gadgets, India is in the first list of countries to get smartphone, which will see the launch starting May 29.

The smartphone will be priced at INR 38,000, while the street price is likely to be in the vicinity of INR 34,000.

Samsung Galaxy S III features a 4.8-inch Super AMOLED display, 1.4GHz quad core processor, 8MP rear camera, 1.9MP front camera and Android 4.0 with Touchwiz Nature UX.

S3

S3

CoderzHeaven on Facebook, Twitter, Google Plus and MySpace

Hello…….

Coderzheaven is now on MySpace also. PLease checkout our page at http://www.myspace.com/coderzheaven

Fore more news on updates and exciting code snippets please add Coderzheaven to your connections in Facebook

http://facebook.com/coderzheaven

and Also find us on twitter and get the latest tweets on recent and most popular posts.

http://twitter.com/coderzheaven

Also find us on Google PLus

We Coderz

Samsung Galaxy SIII Vs iPhone 4S.

It looks like samsung is killing the iphone.

Take a look at the benchmarks..

Samsung Galaxy SIII Vs iPhone 4S.

Samsung Galaxy SIII Vs iPhone 4S.

Samsung Galaxy SIII Vs iPhone 4S.

Samsung Galaxy SIII Vs iPhone 4S.

Source : http://www.talkandroid.com/109659-samsung-galaxy-s-iii-shreds-the-iphone-4s-in-gpu-benchmarks/

Lowest Cost for LUMIA 900 on Amazon- Get it fast.

For AT&T customers eying one of Nokia’s Windows Phone 7 devices as an upgrade, Amazon is offering the stylish new Lumia 900 on the cheap… real cheap. So cheap, in fact, you have to wonder what’s up. Are Nokia’s phones failing on the market even though they’re getting great reviews? Or is Microsoft merely trying to saturate the market with this flagship device before the arrival of Apple’s iPhone 5, taking a hit in the wallet?

Lowest Cost for LUMIA 900

Lowest Cost for LUMIA 900

More from this link..

http://www.tomsguide.com/us/Amazon-Windows-Phone-7-Nokia-Microsoft-Lumia-900,news-15084.html

Samsung Galaxy S3 Features, Specifications And Release Date – The iPhone Killer is coming.

According to sources, the specs of the Samsung Galaxy S III have been leaked on the Web.

Samsung Galaxy S3 Features

These are some of the features from the sources..

A 4.8-inch full HD 1080P resolution with 16:9 aspect ratio.
It will be powered by a 1.8GHz quad-core Samsung Exynos processor.
Features a front facing 2 MP camera for video calling and an 12 MP rear camera.
Supports 4G LTE connectivity.
Runs on Android 4.0 Ice Cream Sandwich.
Sources indicate that the smartphone will have a brand new ceramic case.

Release dates starting from May 2011, by more than 140 vendors in some 120 countries.

The much-anticipated Samsung Galaxy S3 is expected to be unveiled on May 3 in London, at the Samsung Unpacked event

Samsung’s upcoming Galaxy S3 smartphone is expected to include a quad-core processor.

Several rumors, however, indicate that the phone will feature a 4.8-inch Super AMOLED display, 1080p playback, LTE, Android Ice Cream Sandwich (likely with TouchWiz on top of it), Gyroscope, Barometer, and other exciting features.

To enable easy multi-tasking process and playing games, it is rumored that the smartphone will come with 2GB RAM. It is likely to be the first smart phone to boast 2GB of RAM, and will come with a generous 32GB of storage.

The smartphone is expected to have the latest release of the Android OS – Ice Cream Sandwich, which has the following new features included:

- Face Unlock, a feature that allows users to unlock handsets using facial recognition software
- Better voice integration and continuous, real-time speech to text dictation
- Virtual buttons in the UI, in place of capacitive or physical buttons
- New tabbed web browser, allowing up to 16 tabs
- Ability to shut down apps that are using data in the background
- Improved error correction on the keyboard

Samsung Galaxy S3 Features

The speeds are not yet available but 4G can hit up to 14 or 21 Mbps on HSDPA. WiFi, Optional NFC, USB on the go etc. are some spectacular features on the Samsung Galaxy S3.

Concluding some features

Memory
16/32 GB internal memory
2GB RAM

Connectivity

4G HSDPA HSUPA
Wi-Fi, Wi-Fi Direct, Hotspot
GPRS
EDGE
Bluetooth v3.0+HS
USB: microUSB v2.0
NFC Optional

Samsung Galaxy S3 Features

Camera

12 MP
Pic Res: 4000x3000px
autofocus, LED flash, geo-tagging
touch-focus, face/smile detection
Video recording @ 10880p
secondary 2MP video camera

General Features

Android OS 4.0 Ice Cream Sandwich
1.8 GHz processor
Social Networking Integration
DivX/MP3/MP4/WMA/WAV/eAAC+/H.263/H.264
TV-Out
Google Apps (Gmail, GTalk, YouTube, Calendar, Picasa)
Document Editor

Battery

Standard Li-ion battery

How to Play Audio using Corona SDK ?

Hi,

For playing audio – background music or sound effects – using Corona SDK, do the following,

1. Load the audio stream (background music or sound effects)

 backgroundMusic = audio.loadStream("bgm.mp3") 

2. Play the audio

backgroundMusicChannel = audio.play( backgroundMusic, { channel=1, loops=-1, fadein=5000 }  )  

It will play the background music on channel 1, loop infinitely, and fadein over 5 seconds. Loop 1 will set it to play once!
:)