Tag Archives: Mysprite

Sprite Animations Without Sprite Sheets

You can simulate any animations if you have a sequence of images which makes the illusion of that animations and rendering those images to the screen. In cocos2D it can be done in two ways, with sprite sheet animation and without sprite sheets. Here we are going to see how it can be done with out sprite sheet.… Read More »

Sprite Animations Without Sprite Sheets

You can simulate any animations if you have a sequence of images which makes the illusion of that animations and rendering those images to the screen. In cocos2D it can be done in two ways, with sprite sheet animation and without sprite sheets. Here we are going to see how it can be done with out sprite sheet.… Read More »

Sprite Animations Without Sprite Sheets

You can simulate any animations if you have a sequence of images which makes the illusion of that animations and rendering those images to the screen. In cocos2D it can be done in two ways, with sprite sheet animation and without sprite sheets. Here we are going to see how it can be done with out sprite sheet.… Read More »

Sprite Animations Without Sprite Sheets

You can simulate any animations if you have a sequence of images which makes the illusion of that animations and rendering those images to the screen. In cocos2D it can be done in two ways, with sprite sheet animation and without sprite sheets. Here we are going to see how it can be done with out sprite sheet.… Read More »

How to Flip Sprite in Cocos2D ?

Hi, On certain occasions you may need to flip the sprite you are using in your application. There are two ways to flip a sprite. Let’s see how this can be done along X-direction Method:1 mySprite.flipX = 180; where mySprite is the name of your sprite you want to flip. Method:2 CCFlipX *flipOnX = [CCFlipX actionWithFlipX:YES]; [mySprite runAction:flipOnX… Read More »