How to draw Arcs in Android using canvas?

This is a simple example showing how to draw Arcs in android, You can use this to create piecharts or someother similar thing you want.

Arc Drawing

Arc Drawing

Arc Drawing

Arc Drawing

Here we have 3 classes.
1. GraphicsActivity.java
2. MainActivity.java
3. PictureLayout.java

GraphicsActivity.java

package com.coderzheaven.arcdrawing;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.ViewGroup;

class GraphicsActivity extends Activity {
    // set to true to test Picture
    private static final boolean TEST_PICTURE = false;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
    }

    @Override
    public void setContentView(View view) {
        if (TEST_PICTURE) {
            ViewGroup vg = new PictureLayout(this);
            vg.addView(view);
            view = vg;
        }

        super.setContentView(view);
    }
}

PictureLayout.java

package com.coderzheaven.arcdrawing;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Picture;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewParent;

public class PictureLayout extends ViewGroup {
    private final Picture mPicture = new Picture();

    public PictureLayout(Context context) {
        super(context);
    }

    public PictureLayout(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    @Override
    public void addView(View child) {
        if (getChildCount() > 1) {
            throw new IllegalStateException("PictureLayout can host only one direct child");
        }

        super.addView(child);
    }

    @Override
    public void addView(View child, int index) {
        if (getChildCount() > 1) {
            throw new IllegalStateException("PictureLayout can host only one direct child");
        }

        super.addView(child, index);
    }

    @Override
    public void addView(View child, LayoutParams params) {
        if (getChildCount() > 1) {
            throw new IllegalStateException("PictureLayout can host only one direct child");
        }

        super.addView(child, params);
    }

    @Override
    public void addView(View child, int index, LayoutParams params) {
        if (getChildCount() > 1) {
            throw new IllegalStateException("PictureLayout can host only one direct child");
        }

        super.addView(child, index, params);
    }

    @Override
    protected LayoutParams generateDefaultLayoutParams() {
        return new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        final int count = getChildCount();

        int maxHeight = 0;
        int maxWidth = 0;

        for (int i = 0; i < count; i++) {
            final View child = getChildAt(i);
            if (child.getVisibility() != GONE) {
                measureChild(child, widthMeasureSpec, heightMeasureSpec);
            }
        }

        maxWidth += getPaddingLeft() + getPaddingRight();
        maxHeight += getPaddingTop() + getPaddingBottom();

        Drawable drawable = getBackground();
        if (drawable != null) {
            maxHeight = Math.max(maxHeight, drawable.getMinimumHeight());
            maxWidth = Math.max(maxWidth, drawable.getMinimumWidth());
        }

        setMeasuredDimension(resolveSize(maxWidth, widthMeasureSpec),
                resolveSize(maxHeight, heightMeasureSpec));
    }

    private void drawPict(Canvas canvas, int x, int y, int w, int h,
                          float sx, float sy) {
        canvas.save();
        canvas.translate(x, y);
        canvas.clipRect(0, 0, w, h);
        canvas.scale(0.5f, 0.5f);
        canvas.scale(sx, sy, w, h);
        canvas.drawPicture(mPicture);
        canvas.restore();
    }

    @Override
    protected void dispatchDraw(Canvas canvas) {
        super.dispatchDraw(mPicture.beginRecording(getWidth(), getHeight()));
        mPicture.endRecording();

        int x = getWidth()/2;
        int y = getHeight()/2;

        if (false) {
            canvas.drawPicture(mPicture);
        } else {
            drawPict(canvas, 0, 0, x, y,  1,  1);
            drawPict(canvas, x, 0, x, y, -1,  1);
            drawPict(canvas, 0, y, x, y,  1, -1);
            drawPict(canvas, x, y, x, y, -1, -1);
        }
    }

    @Override
    public ViewParent invalidateChildInParent(int[] location, Rect dirty) {
        location[0] = getLeft();
        location[1] = getTop();
        dirty.set(0, 0, getWidth(), getHeight());
        return getParent();
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        final int count = super.getChildCount();

        for (int i = 0; i < count; i++) {
            final View child = getChildAt(i);
            if (child.getVisibility() != GONE) {
                final int childLeft = getPaddingLeft();
                final int childTop = getPaddingTop();
                child.layout(childLeft, childTop,
                        childLeft + child.getMeasuredWidth(),
                        childTop + child.getMeasuredHeight());

            }
        }
    }
}

MainActivity.java

package com.coderzheaven.arcdrawing;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.RectF;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.LinearLayout;

public class MainActivity extends GraphicsActivity implements OnClickListener {

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);

		Button b1 = (Button) findViewById(R.id.button1);
		Button b2 = (Button) findViewById(R.id.button2);
		Button b3 = (Button) findViewById(R.id.button3);
		b1.setOnClickListener(this);
		b2.setOnClickListener(this);
		b3.setOnClickListener(this);
	}

	@Override
	public void onClick(View v) {
		int id = v.getId();
		Style sytle = null;
		boolean use_centre = false;
		final LinearLayout r1 = (LinearLayout) findViewById(R.id.l1);
		if (MainActivity.this.findViewById(1) != null)
			r1.removeView(MainActivity.this.findViewById(1));
		switch (id) {
		case R.id.button1:
			use_centre = true;
			sytle = Paint.Style.FILL;
			break;
		case R.id.button2:
			use_centre = false;
			sytle = Paint.Style.STROKE;
			break;
		case R.id.button3:
			use_centre = true;
			sytle = Paint.Style.STROKE;
			break;
		default:
			break;

		}
		SampleView s = new SampleView(MainActivity.this);
		s.setId(1);
		s.startDraw(sytle, use_centre);
		r1.addView(s);
	}

	private static class SampleView extends View {
		private Paint mPaint;
		private Paint mFramePaint;
		private RectF mBigOval;
		private float mStart;
		private float mSweep;
		private boolean use_centre = false;
		private static final float SWEEP_INC = 0.5f;
		private static final float START_INC = 15;

		public SampleView(Context context) {
			super(context);
			mPaint = new Paint();
			mPaint.setAntiAlias(true);
			mPaint.setColor(0x880000FF);
			mPaint.setStrokeWidth(4);

			mBigOval = new RectF(40, 10, 280, 250);

			mFramePaint = new Paint();
			mFramePaint.setAntiAlias(true);
			mFramePaint.setStrokeWidth(4);
		}

		public void startDraw(Style style, boolean use_centre) {
			this.use_centre = use_centre;
			mPaint.setStyle(style);
			mFramePaint.setStyle(style);
		}

		private void drawArcs(Canvas canvas, RectF oval, boolean useCenter,
				Paint paint) {
			// canvas.drawRect(oval, mFramePaint);
			canvas.drawArc(oval, mStart, mSweep, useCenter, paint);
		}

		@Override
		protected void onDraw(Canvas canvas) {
			canvas.drawColor(Color.WHITE);

			drawArcs(canvas, mBigOval, use_centre, mPaint);

			mSweep += SWEEP_INC;
			if (mSweep > 360) {
				mSweep -= 360;
				mStart += START_INC;
				if (mStart >= 360) {
					mStart -= 360;
				}
			}
			invalidate();
		}
	}
}

Download the complete source code from here.

How to Get Contact Image in Android.

This simple example gets the image from contacts in android.

private void getContactsDetails() {

		Cursor phones = getContentResolver().query(
				ContactsContract.CommonDataKinds.Phone.CONTENT_URI, null, null,
				null, null);
		while (phones.moveToNext()) {
			String Name = phones
					.getString(phones
							.getColumnIndex(ContactsContract.CommonDataKinds.Phone.DISPLAY_NAME));
			String Number = phones
					.getString(phones
							.getColumnIndex(ContactsContract.CommonDataKinds.Phone.NUMBER));

			String image_uri = phones
					.getString(phones
							.getColumnIndex(ContactsContract.CommonDataKinds.Phone.PHOTO_URI));

			System.out.println("Contact1 : " + Name + ", Number " + Number
					+ ", image_uri " + image_uri);
 
			
			if (image_uri != null) {
			     image.setImageURI(Uri.parse(image_uri));
		        }
			

		}

Please leave your valuable comments.

Creating a custom Sliding GalleryView with Paging in android

This is a simple example showing A sliding Gallery in android. This example shows a sliding gallery with a paging Control and a changing page text which also indicate the page change.

Create a new project named “SlidingGallery” and copy this code into “SlidingGalleryDemo.java“.
My Activity name is “SlidingGalleryDemo.java” here.

package com.coderzheaven.pack;

import android.app.Activity;
import android.content.Context;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup;
import android.widget.AdapterView;
import android.widget.BaseAdapter;
import android.widget.Gallery;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView;
import android.widget.AdapterView.OnItemClickListener;

public class SlidingGalleryDemo extends Activity {
	
	Gallery ga;
	int width, height;
	LinearLayout linear;
	LinearLayout layout;
	Integer[] pics = {
			R.drawable.android_1,
			R.drawable.android_2,
    		R.drawable.android_3,
    		R.drawable.android_4,
    		R.drawable.android_5   
    };
	ImageView paging;
	
    @Override
    public void onCreate(Bundle savedInstanceState) {
    	 super.onCreate(savedInstanceState);
	     setContentView(R.layout.threemenu);
	     
	     layout = (LinearLayout) findViewById(R.id.imageLayout1);
	        
	     DisplayMetrics displaymetrics = new DisplayMetrics();
	     getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
	     width = displaymetrics.heightPixels;
	     height = displaymetrics.widthPixels;
			
	     for(int i=0; i<pics.length; i++)
         {
          	paging = new ImageView(this);
        	paging.setId(i);
        	paging.setBackgroundResource(R.drawable.unsel);
        	layout.addView(paging);
         }
	     
	     ga = (Gallery)findViewById(R.id.thisgallery);
	     ga.setAdapter(new ImageAdapter(this));
	     
	     ga.setOnItemClickListener(new OnItemClickListener() {
				public void onItemClick(AdapterView<?> arg0, View arg1, int arg2,long arg3) 
				{					
					System.out.println("SELECTED : " + arg2);
				}	        	
	        });
    }

    public class ImageAdapter extends BaseAdapter {

    	private Context ctx;
    	int imageBackground;
    	int pre=-1;
    	public ImageAdapter(Context c) {
			ctx = c;
		}

		public int getCount() {
    		
    		return pics.length;
    	}

    	public View getView(int arg0, View convertView, ViewGroup arg2) {

		     ImageView iv;
		     LinearLayout layoutnew = new LinearLayout(getApplicationContext());            
		     layoutnew.setOrientation(LinearLayout.VERTICAL);
		        
             if (convertView == null) 
             {
            	iv = new ImageView(ctx);
            	iv.setImageResource(pics[arg0]);
     			iv.setScaleType(ImageView.ScaleType.FIT_XY);
     			int temp =(int) (height/1.7f);
     			int temp_y = (int) ((3*temp)/2.0f);
     			iv.setLayoutParams(new Gallery.LayoutParams(temp,temp_y));
     			iv.setBackgroundResource(imageBackground);
             }
             else
             {
            	iv = (ImageView) convertView;
             }
             TextView tv = new TextView(ctx);
 			 tv.setText("Page " + (arg0+1));
 			 tv.setTextColor(0xFFFFFFFF);
 			 tv.setPadding(0, 15, 0, 0);
 		     tv.setTextSize(18);
 			 tv.setGravity(Gravity.CENTER); 
			 layoutnew.addView(iv);
			 layoutnew.addView(tv);
    		
    		return layoutnew;
    	}

		@Override
		public Object getItem(int position) {
			return null;
		}

		@Override
		public long getItemId(int position) {
			if(pre !=-1)
    		{
    			ImageView img = (ImageView) findViewById(pre);
    			img.setBackgroundResource(R.drawable.unsel);
    		}
    		ImageView img1 = (ImageView) findViewById(position);
    		img1.setBackgroundResource(R.drawable.sel);
    		this.pre = position;
    		return position;
		}
    }
}

Now create a new class and name it “GalleryCustom.java” which extends “Gallery” and copy this code into it.

package com.coderzheaven.pack;

import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.Gallery;

public class GalleryCustom extends Gallery {

    public GalleryCustom(Context ctx, AttributeSet attrSet) 
    {
        super(ctx,attrSet);
    }

    @SuppressWarnings("unused")
	private boolean isScrollingLeft(MotionEvent e1, MotionEvent e2)
    { 
           return e2.getX() > e1.getX(); 
    }

    @Override
    public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY){
      return true;  
    }
}

Now we will create the layout for the page. Copy this code to the main.xml.

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:keepScreenOn="true"  
    android:background="@drawable/Hotpink">
    
    <LinearLayout 
	    android:layout_width="fill_parent"
	    android:id="@+id/imageLayout1"
	    android:layout_marginBottom="5dip"
	    android:layout_alignParentBottom="true"
	    android:gravity="center_horizontal|center_vertical"
	    android:orientation="horizontal"
	    android:layout_height="wrap_content">  
	 </LinearLayout>
	 
	<LinearLayout 
	    android:layout_width="fill_parent"
	    android:id="@+id/imageLayout"
	    android:gravity="center"
	    android:layout_alignParentTop="true"
	    android:layout_above="@+id/imageLayout"
	    android:layout_height="fill_parent" >
    
		<com.coderzheaven.pack.GalleryCustom
		    android:id="@+id/thisgallery"
		    android:spacing="60dip"
		    android:layout_width="fill_parent"
		    android:layout_height="wrap_content" />
		    
    </LinearLayout>
    
</RelativeLayout>

OK Its done. Now run the project and see the result.

Gallery 1

Gallery 1

Gallery 1

Gallery 1

Gallery 1

Please comment and share this post if you like it.

How to check different Network status in Android?

This code snippet checks which of your networks are available in android.

package com.coderzheaven.pack;

import android.app.Activity;
import android.content.Context;
import android.net.ConnectivityManager;
import android.os.Bundle;
import android.widget.Toast;

public class CheckConnectionsDemo extends Activity {
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        checkAvailableConnection();
    }
    
    void checkAvailableConnection()
    {
	    ConnectivityManager connMgr = (ConnectivityManager)
	    this.getSystemService(Context.CONNECTIVITY_SERVICE);	
	
	    final android.net.NetworkInfo wifi =
	    connMgr.getNetworkInfo(ConnectivityManager.TYPE_WIFI);	
	
	    final android.net.NetworkInfo mobile =
	    connMgr.getNetworkInfo(ConnectivityManager.TYPE_MOBILE);
	
	    if( wifi.isAvailable() ){
	    	Toast.makeText(this, "Wifi Available" , Toast.LENGTH_LONG).show();
	    }
	    else if( mobile.isAvailable() ){
	    	Toast.makeText(this, "3G Available" , Toast.LENGTH_LONG).show();
	    }
	    else{	
	    	Toast.makeText(this, "No Network Available" , Toast.LENGTH_LONG).show();
	    }
    }
}

How to read and write a text file that is stored in your application sandbox in ANDROID?

Hi all…..

In this post I will show you how to read a text file in ANDOID.
Let your file is in the your application sandbox of your ANDOID project, i.e the file’s location is /data/data/your_package_name folder.
To view this folder -> open File Explorer and expand each folder.
For this example to work first push te file into this folder, because I am not creating it now.
The file is named “myfile.txt”

This example reads the file line by line using readLine() function till the end of the file. Here your need two classes named “InputStreamReader” and “BufferedReader”. For writing into the file you need “OutputStreamReader” class. The result is displayed in a Toast. Make sure you notice it.

The following is the code for reading the text file………

String     res  =    null;
try {

	   InputStream       in = openFileInput("myfile.txt");

	   if (in != null) {
	    // prepare the file for reading
	     InputStreamReader input = new InputStreamReader(in);
	     BufferedReader buffreader = new BufferedReader(input);

	      res = "";
	      while (( line = buffreader.readLine()) != null) {
	      	res += line;
	      }
	      in.close();
	      Toast.makeText(getApplicationContext(),"File Contents ==> " + res,Toast.LENGTH_SHORT).show();
          }else{
	    }

} catch(Exception e){
       Toast.makeText(getApplicationContext(),     e.toString() +   e.getMessage(),Toast.LENGTH_SHORT).show();
}

Want More then

Follow this link

How to read and write files to SDCARD and application SandBox in Android – A complete example?

Please leave your comments on this post.

How to Check if File Exists in C Sharp/C# ?

Hi,

Use the following simple lines of code to check whether a particular file exists or not using C#/C Sharp.

using System;
using System.IO;

static class MainClass
{
    static void Main(string[] args)
    {
           Console.WriteLine(File.Exists("c:yourFile.txt"));
    }
}

It will return either True or False depending on whether your file exists or not.
:)

How to change the hint text color in android?

Hello all..

This simple example will show you how to change the hint text color in android

Here is the java code to simply do this.

youredittext.setHint(Html.fromHtml("<font color='#FF0000'>Hello</font> "));

here is a sample project to view the difference.

This is the contents of the main java file.

package com.coderzheaven.pack;

import android.app.Activity;
import android.os.Bundle;
import android.text.Html;
import android.widget.EditText;

public class HintColorDemoActivity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
          super.onCreate(savedInstanceState);
          setContentView(R.layout.main);

          EditText ed = (EditText)findViewById(R.id.editText1);
          ed.setHint("Hello ");

          EditText ed2 = (EditText)findViewById(R.id.editText2);
          ed2.setHint(Html.fromHtml("<font color='#FF0000'>Hello</font> "));
     }
}

The main.xml file

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
     android:orientation="vertical" >

     <TextView
          android:layout_width="fill_parent"
          android:layout_height="wrap_content"
          android:text="@string/hello" />

     <EditText
          android:id="@+id/editText1"
          android:layout_width="match_parent"
          android:layout_height="wrap_content"
          android:ems="10" >

          <requestFocus />
     </EditText>

     <EditText
          android:id="@+id/editText2"
          android:layout_width="match_parent"
          android:layout_height="wrap_content"
          android:ems="10" >
     </EditText>
</LinearLayout>


Here I am setting a read color to the second edittext hint.
See the screenshot.

Please leave your comments if you found this useful.

Conversion from String to Double using C#

Hi,

Sometimes you may need to convert string to double using C#, see the following lines of code to see how you could do it.

class MainClass
{
  static void Main()
  {

    string myString = " 3.14159";
    double myValue= System.Convert.ToDouble(myString );

  }
}

:)

How to set UITableView background Image ?

Hi,

Setting a background image to the UITableView will make it looks great! Use the following code to set a background image to a UITableView.


UIImage *bgImage= [UIImage imageNamed:@"sampleImage.png"];

UIImageView *bgView= [[UIImageView alloc] initWithImage:bgImage];

urTblView.backgroundView = bgView;

Here ‘urTblView’ is your UITableView. :)

Creating Menu in Iphone Cocos2D or Box2D?

Use CCMenuItemSprite and CCMenu in iPhone to create menu.

-(void) setUpMenu
{
	 CCSprite *Home1 = [CCSprite spriteWithFile:@"Home1.png"];
	 CCSprite *Home2 = [CCSprite spriteWithFile:@"Home1.png"];
	 Home2.opacity = 100;

	 CCSprite *Levels1 = [CCSprite spriteWithFile:@"levels2.png"];
	 CCSprite *Levels2 = [CCSprite spriteWithFile:@"levels2.png"];
	 Levels2.opacity = 100;

	 CCSprite *Refresh1 = [CCSprite spriteWithFile:@"refresh.png"];
	 CCSprite *Refresh2 = [CCSprite spriteWithFile:@"refresh.png"];
	 Refresh2.opacity = 100;

	 CCSprite *go_back1 = [CCSprite spriteWithFile:@"back2.png"];
	 CCSprite *go_back2 = [CCSprite spriteWithFile:@"back2.png"];
	 go_back2.opacity = 100;

	 CCMenuItemSprite  *top_menuSprite1 = [CCMenuItemSprite itemFromNormalSprite:Home1 selectedSprite:Home2 target:self selector:@selector(goHome)];
	 CCMenuItemSprite  *top_menuSprite2 = [CCMenuItemSprite itemFromNormalSprite:Levels1 selectedSprite:Levels2 target:self selector:@selector(goToLevelSelection)];
	 CCMenuItemSprite  *top_menuSprite3 = [CCMenuItemSprite itemFromNormalSprite:Refresh1 selectedSprite:Refresh2 target:self selector:@selector(reloadGame)];
	 CCMenuItemSprite  *top_menuSprite4 = [CCMenuItemSprite itemFromNormalSprite:go_back1 selectedSprite:go_back2 target:self selector:@selector(menuGoBack)];
	 top_menu = [CCMenu menuWithItems:top_menuSprite1,top_menuSprite2, top_menuSprite3 ,top_menuSprite4, nil];
	 [top_menu  alignItemsVerticallyWithPadding:10.0f];
	 top_menu.position = ccp(240,160);

	 [self addChild:top_menu z:2];
}

call this function to set up the menu for your home page in your iPhone game or you can change this code directly to ANDROID and it will work.
Make sure you have all the images mentioned in the above example.
This menu will appear on the centre of the screen in Landscape mode.

Hi,

Use the following simple lines of code to check whether a particular file exists or not using C#/C Sharp.

using System;
using System.IO;

static class MainClass
{
    static void Main(string[] args)
    {
           Console.WriteLine(File.Exists(&quot;c:yourFile.txt&quot;));
    }
}

It will return either True or False depending on whether your file exists or not.
:)

How to show a sliding window from below in Android?

Hello everyone,

I have already showed you how to use a SlidingViewer to create a slidingWindow. Today I will show another way to create such a window with the help of animation.

First Create a file named “SlidingPanel.java” and copy this code into it.

package com.pack.coderzheaven;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Paint.Style;
import android.util.AttributeSet;
import android.widget.LinearLayout;

public class SlidingPanel extends LinearLayout
{
	private Paint	innerPaint, borderPaint ;

	public SlidingPanel(Context context, AttributeSet attrs) {
		super(context, attrs);
		init();
	}

	public SlidingPanel(Context context) {
		super(context);
		init();
	}

	private void init() {
		innerPaint = new Paint();
		innerPaint.setARGB(100, 25, 25, 75); //gray
		innerPaint.setAntiAlias(true);

		borderPaint = new Paint();
		borderPaint.setARGB(255, 255, 255, 255);
		borderPaint.setAntiAlias(true);
		borderPaint.setStyle(Style.STROKE);
		borderPaint.setStrokeWidth(5);
	}

	public void setInnerPaint(Paint innerPaint) {
		this.innerPaint = innerPaint;
	}

	public void setBorderPaint(Paint borderPaint) {
		this.borderPaint = borderPaint;
	}

    @Override
    protected void dispatchDraw(Canvas canvas) {

    	RectF drawRect = new RectF();
    	drawRect.set(0,0, getMeasuredWidth(), getMeasuredHeight());

    	canvas.drawRoundRect(drawRect, 5, 5, innerPaint);
		canvas.drawRoundRect(drawRect, 5, 5, borderPaint);

		super.dispatchDraw(canvas);
    }
}

This is the layout for the Panel window that comes up. Actually this java file creates gradiant only. No visual components are created with this code.

Now the main.xml, the place where “SlidingPanel ” is used.
Copy this code to your main.xml file

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout	xmlns:android="http://schemas.android.com/apk/res/android"
			    android:orientation="vertical"
        		android:gravity="bottom"
			    android:layout_width="fill_parent"
			    android:layout_height="fill_parent">

    <ImageButton
    		android:id="@+id/show_popup_button"
	        android:layout_width="wrap_content"
	        android:layout_height="wrap_content"
	        android:layout_gravity="left"
			android:background="@drawable/open"
	        />

	<com.pack.coderzheaven.SlidingPanel
			android:id="@+id/popup_window"
    	    android:layout_width="fill_parent"
        	android:layout_height="wrap_content"
        	android:orientation="vertical"
        	android:gravity="left"
        	android:padding="1px"
        	android:background="@drawable/white">

		<LinearLayout	xmlns:android="http://schemas.android.com/apk/res/android"
					    android:orientation="horizontal"
					    android:layout_width="fill_parent"
					    android:layout_height="fill_parent"
					    android:background="@drawable/gradient_bar">

			<TextView
					android:id="@+id/site_name"
			        android:layout_width="wrap_content"
			        android:layout_height="wrap_content"
	        		android:textStyle="bold"
	        		android:textSize="16px"
	        		android:text="CoderzHeaven"
	        		android:layout_gravity="center"
	        		android:layout_alignParentLeft="true"
	        		android:textColor="@drawable/black"
	        		android:layout_weight="1"
	        		android:layout_marginLeft="5px"/>

			<ImageButton android:id="@+id/hide_popup_button"
			        android:layout_width="wrap_content"
			        android:layout_height="wrap_content"
	    			android:layout_alignParentRight="true"
			        android:layout_centerInParent="true"
	    			android:layout_margin="2px"
	    			android:layout_gravity="center"
			        android:background="@drawable/close"/>

		</LinearLayout>

	    <TextView	android:id="@+id/site_description"
			        android:layout_width="wrap_content"
			        android:layout_height="wrap_content"
				android:textColor="@drawable/black"
				android:textStyle="italic"
	        		android:layout_margin="5px"/>

	</com.pack.coderzheaven.SlidingPanel>

</LinearLayout>

Make sure you have all the resources(images) for the xml.

Now create a folder named “anim” inside “res” folder and create an xml named “popup_hide.xml” and another one named “popup_show.xml”
popup_hide.xml

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
	<translate android:fromYDelta="0" android:toYDelta="100%p" android:duration="750"/>
</set>

popup_show.xml

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
	<translate android:fromYDelta="100%p" android:toYDelta="0" android:duration="750"/>
</set>

These two files create the animation for the window.

Now create file named gradient_bar.xml in the “res/drawable” folder and copy this code into it.
This is applied as background for the title in the sliding window.
You can edit the animation files to change the duration of the window coming.

Now the main java file
The file is named “PopUpAnimationDemo.java

package com.pack.coderzheaven;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.widget.ImageButton;
import android.widget.TextView;

public class PopUpAnimationDemo extends Activity {

	private Animation animShow, animHide;

	@Override
	public void onCreate(Bundle icicle) {

        super.onCreate(icicle);
        setContentView(R.layout.main);
        initPopup();
    }

    private void initPopup() {

    	final SlidingPanel popup = (SlidingPanel) findViewById(R.id.popup_window);

    	// Hide the popup initially.....
    	popup.setVisibility(View.GONE);

    	animShow = AnimationUtils.loadAnimation( this, R.anim.popup_show);
    	animHide = AnimationUtils.loadAnimation( this, R.anim.popup_hide);

    	final ImageButton   showButton = (ImageButton) findViewById(R.id.show_popup_button);
    	final ImageButton   hideButton = (ImageButton) findViewById(R.id.hide_popup_button);
    	showButton.setOnClickListener(new View.OnClickListener() {
			public void onClick(View view) {
				popup.setVisibility(View.VISIBLE);
				popup.startAnimation( animShow );
				showButton.setEnabled(false);
				hideButton.setEnabled(true);
        }});

        hideButton.setOnClickListener(new View.OnClickListener() {
			public void onClick(View view) {
				popup.startAnimation( animHide );
				showButton.setEnabled(true);
				hideButton.setEnabled(false);
				popup.setVisibility(View.GONE);
        }});

    	final TextView locationName = (TextView) findViewById(R.id.site_name);
        final TextView locationDescription = (TextView) findViewById(R.id.site_description);

        locationName.setText("CoderzHeaven");
        locationDescription.setText("Heaven of all working codes"
        							+ " A place where you can ask, share & even shout for code! Let’s share a wide range of technology here." +
        	  						" From this site you will get a lot of working examples in your favorite programming languages!." +
        	  						" Always remember we are only one comment away from you… Let’s shorten the distance between your doubts and your answers…");

	}
}

Here is the Strings.xml

<?xml version="1.0" encoding="utf-8"?>
<resources>
  <string name="app_name">Sliding Window Demo</string>
</resources>

Now create a file named colors.xml in the res/values folder and copy this into it

<?xml version="1.0" encoding="utf-8"?>
<resources>
        <string name="select_Category">Select Category</string>
	<drawable name="white">#ffffff</drawable>
	<drawable name="black">#000000</drawable>
	<drawable name="green">#347C2C</drawable>
	<drawable name="pink">#FF00FF</drawable>
	<drawable name="violet">#a020f0</drawable>
	<drawable name="grey">#778899</drawable>
	<drawable name="red">#C11B17</drawable>
	<drawable name="yellow">#FFFF8C</drawable>
	<drawable name="PowderBlue">#b0e0e6</drawable>
	<drawable name="brown">#2F1700</drawable>
	<drawable name="Hotpink">#7D2252</drawable>
	<drawable name="darkgrey">#606060</drawable>
</resources>

Click on the ImagButton to open the sliding Window

Sliding Window

Sliding Window

Sliding Window

Sliding Window

Download the whole project from here

Please don’t forget to add your valuable comments on this post, because comments are our encouragements for future posts.

SlidingDrawer in Android, A simple example.

Sliding-Drawer in a nice and useful widget in android.

Please check one of my previous posts to do this in another way.

How to show a sliding window from below in Android?

Here is a simple example to demonstrate this.

Sliding Drawer in Android

Sliding Drawer in Android

Sliding Drawer in Android

Create a project named SlidingDrawerDemo and copy this java code into it.

package pack.coderzheaven;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.SlidingDrawer;
import android.widget.Toast;
import android.widget.SlidingDrawer.OnDrawerCloseListener;
import android.widget.SlidingDrawer.OnDrawerOpenListener;

public class slidingDrawerDemo extends Activity implements OnClickListener {

	Button slideButton,b1, b2,b3,b4;
	SlidingDrawer slidingDrawer;

	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);

		setContentView(R.layout.main);
		slideButton = (Button) findViewById(R.id.slideButton);
		slidingDrawer = (SlidingDrawer) findViewById(R.id.SlidingDrawer);
		b1 = (Button) findViewById(R.id.Button01);
		b2 = (Button) findViewById(R.id.Button02);
		b3 = (Button) findViewById(R.id.Button03);
		b4 = (Button) findViewById(R.id.Button04);

		b1.setOnClickListener(this);
		b2.setOnClickListener(this);
		b3.setOnClickListener(this);
		b4.setOnClickListener(this);

		slidingDrawer.setOnDrawerOpenListener(new OnDrawerOpenListener() {
			@Override
			public void onDrawerOpened() {
				slideButton.setBackgroundResource(R.drawable.closearrow);
			}
		});

		slidingDrawer.setOnDrawerCloseListener(new OnDrawerCloseListener() {
			@Override
			public void onDrawerClosed() {
				slideButton.setBackgroundResource(R.drawable.openarrow);
			}
		});
	}

	@Override
	public void onClick(View v) {
		Button b = (Button)v;
		Toast.makeText(slidingDrawerDemo.this, b.getText() + " Clicked", Toast.LENGTH_SHORT).show();
	}
}

Here is the main.xml code. Make sure to put the resources in the res/drawable folder.

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
	xmlns:android="http://schemas.android.com/apk/res/android"
	android:id="@+id/LinearLayout01"
	android:layout_width="fill_parent"
	android:layout_height="fill_parent"
	android:orientation="vertical"
	android:gravity="bottom"
	android:background="@drawable/android">

	<TextView
		android:text="SlidingViewer Demo from CoderzHeaven"
		android:gravity="center|center_vertical"
		android:textColor="#ff0000"
		android:textSize="25sp"
		android:textStyle="bold|italic"
		android:id="@+id/TextView01"
		android:layout_width="wrap_content"
		android:layout_height="wrap_content">
	</TextView>

	<SlidingDrawer
		android:layout_width="wrap_content"
		android:id="@+id/SlidingDrawer"
		android:handle="@+id/slideButton"
		android:content="@+id/contentLayout"
		android:padding="10dip"
		android:layout_height="250dip"
		android:orientation="vertical">
			<Button android:layout_width="wrap_content"
				android:layout_height="wrap_content"
				android:id="@+id/slideButton"
				android:background="@drawable/closearrow">
			</Button>
			<LinearLayout
				android:layout_width="wrap_content"
				android:id="@+id/contentLayout"
				android:orientation="vertical"
				android:gravity="center"
				android:padding="10dip"
				android:background="@drawable/bkg1"
				android:layout_height="wrap_content">
			<Button
				android:id="@+id/Button01"
				android:layout_width="fill_parent"
				android:layout_height="wrap_content"
				android:background="@drawable/yellow_button"
				android:layout_margin="2dp"
				android:text="Option1">
			</Button>
			<Button
				android:id="@+id/Button02"
				android:layout_width="fill_parent"
				android:layout_height="wrap_content"
				android:background="@drawable/blue_button"
				android:layout_margin="2dp"
				android:text="Option2"></Button>
			<Button android:id="@+id/Button03"
				android:layout_width="fill_parent"
				android:layout_height="wrap_content"
				android:layout_margin="2dp"
				android:background="@drawable/yellow_button"
				android:text="Option3">
			</Button>
			<Button android:id="@+id/Button04"
				android:layout_width="fill_parent"
				android:layout_height="wrap_content"
				android:layout_margin="2dp"
				android:background="@drawable/blue_button"
				android:text="Option4">
			</Button>
		</LinearLayout>
	</SlidingDrawer>
</LinearLayout>

PLease leave your valuable comments on this post.

How to get current time in formatted form in android?

Here is a simple code to get the current time in android in your own format.

long tim=System.currentTimeMillis();
 SimpleDateFormat df = new SimpleDateFormat("yyyy-MM-dd hh:mm:ss");
 String curTime =df.format(tim);
 System.out.println("Time : " + curTime);

The output will look like this.


Time : 2011-10-17 09:54:24

Simple CountDown Timer in android.

Here is a simple example on using a countdown timer in android.

package pack.coderzheaven;

import android.app.Activity;
import android.os.Bundle;
import android.os.CountDownTimer;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;

public class TimerDemo extends Activity {
	Button start, stop;
	TextView tv;
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);

        start = (Button)findViewById(R.id.start);
        stop = (Button)findViewById(R.id.stop);
        tv  = (TextView)findViewById(R.id.tv);
        tv.setText("10"); // startting from 10.

        final MyCounter timer = new MyCounter(10000,1000);
        start.setOnClickListener(new OnClickListener() {
			@Override
			public void onClick(View v) {
				timer.start();
			}
		});
        stop.setOnClickListener(new OnClickListener() {
			@Override
			public void onClick(View v) {
				timer.cancel();
			}
		});
    }

    public class MyCounter extends CountDownTimer{

    	public MyCounter(long millisInFuture, long countDownInterval) {
    		super(millisInFuture, countDownInterval);
    	}

		@Override
		public void onFinish() {
			System.out.println("Timer Completed.");
			tv.setText("Timer Completed.");
		}

		@Override
		public void onTick(long millisUntilFinished) {
			tv.setText((millisUntilFinished/1000)+"");
			System.out.println("Timer  : " + (millisUntilFinished/1000));
		}
    }
}

Here is the Layout XML(main.xml)

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    >
<TextView
    android:layout_width="fill_parent"
    android:layout_height="wrap_content"
    android:text="CountDown Timer Demo"
    />
<Button
	android:text="Start Timer"
	android:id="@+id/start"
	android:layout_width="wrap_content"
	android:layout_height="wrap_content">
</Button>
<Button
	android:text="Stop Timer"
	android:id="@+id/stop"
	android:layout_width="wrap_content"
	android:layout_height="wrap_content">
</Button>
<TextView
	android:id="@+id/tv"
    android:layout_width="fill_parent"
    android:layout_height="wrap_content"
    android:text=""
    />
</LinearLayout>
Timer Demo

Timer Demo

How to set a UITextView font type and size in iPhone ?

Hi,

In order to set the font type of UITextView, do the following.

In your .h class file,

IBOutlet UITextView *urTextView;

In your .m class file,

[urTextViewsetFont:[UIFont fontWithName:@"Arial Rounded MT Bold" size:18]];

This will set ‘urTextView’ with font name ‘Arial Rounded MT Bold’ with font size 18.
:)

A simple Exception Handling example – C Sharp/C#

Hi,

As you know an exception is an error that occurs during the runtime.
Here is a simple exception handling example using C Sharp/C#.

using System;

class MainClass{

    public static void Main(){
        int value= 0;
        try {
            int i = 7/value;
        }
        catch (DivideByZeroException e) // catching divide by zero exception
        {
            Console.WriteLine("DivideByZero {0}", e);
        }
        catch (Exception e) // catching any other exceptions
        {
            Console.WriteLine("Exception {0}", e);
        }
    }
}

:)

C++ program to add two complex nos.

The program contains a class complex with two member variables x and y and a string class with one member variable. Two objects are created for complex class and string class and accepted values through read () function and their values are added using the operator overloaded function and assigned to the third object for each class. Values of the added object are displayed using the display () function. The + operator is overloaded here.

#include<iostream.h>
#include<string.h>
#include<conio.h>
class number
{
	private:
		int num1,num2;

	public:
		void input()
		{
			cout<<"nntEnter the real part:";
			cin>>num1;
			cout<<"ntEnter the imaginary part:";
			cin>>num2;
			cout<<"n";
		}
		number operator + (number x)      /*Operator overloading*/
		{
			number temp;
			temp.num1 = num1 + x.num1;
			temp.num2 = num2 + x.num2;
			return(temp);
		}

		void display()
		{
			cout<<"nntSum of two numbers is: "<<num1<<" + i "<<num2;

		}
};

Output

First Number
Enter the real part: 5
Enter the imaginary part: 4

Second Number
Enter the real part: 1
Enter the imaginary part: 2

Sum of 2 no is : 6 + i 6

C++ program append the two text files

Three file objects are created using the fstream class one for first, second for second file and third for the appended file. The first two files are opened in the input mode and third in the append mode. The first file is opened and checked for error condition if the file exist its contents are written to the third file else the program is aborted with a message on the screen. This process is repeated for the second file also .If the two files exist ,the first file contents are written first and second file contents are written to the third file by appending to its present contents.

#include<iostream.h>
            #include<conio.h>
#include<fstream.h>
#include<process.h>
void main()
{
		fstream file1, file2,file3;
		char ch;
		file1.open("file1.txt",ios :: out);
		file2.open("file2.txt",ios :: out);
		cout << "n Enter data in file 1 n";
		cin.get(ch);
		while(ch != 'n')
		{
			  file1.put(ch);
	 		 cin.get(ch);
		}
		cout << "n Enter data in file 2 n";
		cin.get(ch);
		while(ch != 'n')
		{
			  file2.put(ch);
			  cin.get(ch);
		}
		file1.close();	file2.close();

		file1.open("file1.txt",ios :: in);
		file2.open("file2.txt",ios :: in);
		file3.open("file3.txt",ios :: out | ios :: trunc | ios :: app);
		if(!file1)
		{
			 cout << "n First file not found ";
			 getch();
			 exit(0);
		}
		while(file1)
		{
			 file1.get(ch);
			 file3.put(ch);
		}
		if(!file2)
		{
			 cout << "n Second file not found ";
	 		getch();
			 exit(0);
		}
		while(file2)
		{
			 file2.get(ch);
			 file3.put(ch);
		}
		file1.close();
		file2.close();
		file3.close();
		cout << "nt Appended file contents n";
		file3.open("file3.txt",ios :: in);
		while(file3)
		{
			 file3.get(ch);
			 cout.put(ch);
		}
		getch();
}

Output :

Enter data in file 1
I am coder
Enter data in file 2
I am an student.
Appended file contents
I am coder. I am an student.

C++ program to copy the contents of a text file to another

Two file objects are created using the fstream class for the two files, one for source file and another destination file. The first file is opened and its contents are copied to the second file using get ( ) and put ( ) function. Each time the source file is opened error checking is done to ensure that the file is existing else the program is aborted with a message.

If the contents are successfully copied, the destination file contents are displayed on the screen.

#include<iostream.h>
#include<conio.h>
#include<fstream.h>
#include<string.h>
#include<process.h>

void main()
{
		fstream file1, file2;
		char ch;
		clrscr();
		file1.open("file1.txt",ios :: out);
		cout << "nt Press 'enter key' to quit nn";
		cout << "n Enter the data n";
		cin.get(ch);
		while(ch != 'n')
		{
	   		 file1.put(ch);
	    		cin.get(ch);
		}
		file1.close();
		file1.open("file1.txt",ios :: in);
		if(!file1)
		{
			 cout<< "n File1 not found !! n";
			 getch();
			 exit(0);		// aborting…
		}
		cout << "n First file contents n";
		while(file1)
		{
			 file1.get(ch);
			 cout.put(ch);
		}
		file1.seekg(0);		      	    /* copying process..... */
		file2.open("file2.txt",ios :: out );
		cout << "nn First file contents copied to second file... n";
		while(file1)
		{
			 file1.get(ch);
			 file2.put(ch);
		}
		file1.seekg(0);
		file2.close();
		file2.open("file1.txt",ios :: in);
		if(!file1)
		{
			 cout<< "n File1 not found !! n";
			 getch();
			 exit(0); 		// aborting…
		}
		cout << "n Second file contents n";
		while(file2)
		{
			 file2.get(ch);
			 cout.put(ch);
		}
		file2.close();
		getch();
}

The output is like this

Press ‘enter key’ to quit
Enter the data
I am an Indian
First file contents
I am an Indian
First file contents copied to second file…
Second file contents
I am an Indian

How to change z order value of a sprite in Cocos2D ?

Hi,

Sometimes during the execution of program you may need to change the z order value of sprite for better working. Use the following sample of code to change the z order value of a sprite in Cocos2D/Box2D iPhone programming.

CCSprite *urSprite = [CCSprite spriteWithFile:@"coderzheavenLogo.png"];
urSprite.position = ccp(240,160);
//First setting the z value to 1
[self addChild:urSprite z:1];
.
.
.
.
.
//After some other executions are over setting z value to 7
[self reorderChild:urSprite z:7];

:)

How to programmatically set UITextView font and size

Hi,

In order to set font and size of a UITextView programmatically use the following code.

self.urTxtView.font = [UIFont fontWithName:@"Zapfino" size:customSize];

:)

Copying a file using FileInfo – C Sharp/C#

Hi,

For copying a file using FileInfo in C Sharp/C#, use the following code. For copying a file without using file info check the example given here.

using System;
using System.IO;

public class MainClass
{
  static void Main(string[] args)
  {

    FileInfo testFile = new FileInfo(@"c:NewWorkstestOld.txt");

    testFile.Create();

    testFile.CopyTo(@"c:NewProjtestNew.txt");

  }
}

:)

Applet FlowLayout Example

The FlowLayout class puts components in a row, sized at their preferred size.

Creates a new flow layout manager with the indicated alignment and the indicated horizontal and vertical gaps. The hgap and vgap arguments specify the number of pixels to put between components.

import java.applet.*;
import java.awt.*;
/*
  <applet code="FlowLayoutApplet" width=300 height=200>
  </applet>
*/

public class test extends Applet
{

  public void init()
  {
    setLayout(new FlowLayout(FlowLayout.RIGHT, 5, 5));
    for (int i = 0; i < 20; i++)
    {
    	add(new Button("Button" + i));
    }
  }
}

The output window look like this

PHP – echo alternative/shorthand

Hi,

For printing statements in PHP we make use of echo like this.

&lt;?php echo &quot;Coderz Heaven&quot;; ?&gt; 

An alternative way of echo or a shorthand of echo will look like this.

&lt;?=&quot;Coderz Heaven&quot;?&gt;

:)