Tag Archives: String Path

How to read and write files to SDCARD and application SandBox in Android – A complete example?

By | September 6, 2012

Here is a complete example of How to read and write files to SDCARD and application SandBox in Android. First create a new project and inside the mainActivity paste this code. Now create another class named MyFile.java and copy this code into it. Now the layout for the xml file. Note you should give this permission in the… Read More »

How to download a file from a remote site in android? – Another simple example – Method -3

By | May 7, 2012

Hello all ……. I have shown many examples on how to download and upload files in android through this site. These are other methods for downloadign a file in android. 1. How to Download an image in ANDROID programatically? 2. How to download a file to your android device from a remote server with a custom progressbar showing… Read More »

How to download a file to your android device from a remote server with a custom progressbar showing progress?

By | April 29, 2012

Actually this is really simple. I have already posted an example for how to download a file in this post. How to Download an image in ANDROID programatically? This is another one little different with a progressbar included. Previously I have shown three other methods to upload files to a server. Check these posts to refer this. 1.… Read More »

How to Download an image in ANDROID programatically?

By | July 7, 2011

Hello everyone.. In one of my tutorials I have shown you how to upload an image in android.. In todays tutorial I will show you how to download an image into your phone programatically. I am just picking up an image url from google to show the download. Previously I have shown three other methods to upload files… Read More »

Dynamically Load images in ANDROID? OR Load image in ANDROID using a string path.

By | February 11, 2011

With the following code you can load images in your drawable folder dynamically by giving the filename as a String. For that you have to use getResources().getIdentifier which has parameters as the “path”,”drawable” and the “package name”. This returns a unique resource ID which can be used to set the image for a ImageView using imageView.setImageResource(imgID);