Category Archives: Mac

Playing sound on the Mac Desktop in Objective C.

By | March 11, 2011

There are different ways for playing sound on the Mac in Objective C. Let’s look at some of the methods.. 1. Play by filename. NSSound *mySound = [NSSound soundNamed:@”sound”]; if you have no file named “sound” in your application’s main bundle, then it will return nil. 2. Play by pathName sound = [[NSSound alloc] initWithContentsOfFile:@”/Volumes/Audio/sound.aiff”… Read More »

Delete a substring in Objective C, Iphone , Mac………….

By | March 10, 2011

This code snippet deletes a substring from a original string.. /** initialize two strings **/ NSString *string = @”This is heaven”; NSString *part = @”heaven”; /** Get the range of the substring in the original string **/ NSRange range = [string rangeOfString:part]; /** Delete the substring from the original string **/ [string deleteCharactersInRange:range]; Please leave… Read More »

AlertView with textbox in iPhone, Objective C.

By | March 9, 2011

Often we see alerts with text message or title in it. But actually we can customize alerts. We can place any views inside it. We can place a textView(TextField) , imageView etc in it. Take a look at this simple example that places a textbox inside an alertView. UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@”Title goes… Read More »

What is Objective C Keyword id ?

By | March 6, 2011

Hi, Objective C uses a special keyword ‘id’. Let’s see what it is. Objective C -id- is actually a ‘pointer to an object’. That is ‘id’ can hold a pointer to any objective c object. It doesn’t matter the object’s class. eg: NSString *myString = @”Coderz Heaven!”; id newString; NSString *tempString; newString=myString; tempString=newString; That’s it!… Read More »

Remove unwanted memory from iPhone….

By | March 5, 2011

Hi all …… You know iPhone doesnot have garbage collection like ANDROID. So it becomes the responsibility of the developer or programmer to release the resources and remove the unwanted textures from your memory. If you don’t remove the unused textures and other variables from your memory your application will exit after a while. You… Read More »

How to remove unwanted frames from memory in iPhone?

By | February 13, 2011

In Cocos2D in iPhone often you may be using spritesheets which amy cause memory leaks because they are unused textures in memory even when you go from one scene to other. So make sure to remove all those unwanted textures from memory to save memory. Copy this following code to dealloc function in your class… Read More »