Tag Archives: collideConnected

How to make gear joint in Box2D, iPhone?

By | March 7, 2011

Gear joints are one of the real specialities of Box2D. By creating gear joints between two bodies you can actually simulate a real world gear. For creating a gear joint you need two bodies connected by a revolute or prismatic joint. The below code creates two bodies in the shape of a circle which is… Read More »