Firebase Push Notifications in Flutter

By | January 14, 2020

This article will show how to send push notifications in Flutter using Firebase.

We will start with Android.


Add Dependency

For sending push notifications we use a plugin called firebase_messaging…

https://pub.dev/packages/firebase_messaging

Open your pubspec.yaml file and add this dependency

dependencies:
  firebase_messaging: ^6.0.9

Firebase Account

Make sure you have a firebase account before proceeding.

Once you have created your account, proceed by creating a new project.

Open your app-level build.gradle inside your project and then copy your package name.


Register an Android App

Firebase Register New Android App

Firebase Register New Android App

In the next step, you should be able to download the google-services.json file.

After downloading the file, make sure to copy it inside the app/ folder of your Android project.
If you have many flavors, make sure you copy to the corresponding app directory.


Android Manifest

Once you have done the above, Click next on the register app setup and Just run the app and you should be connected to the firebase.

Firebase Set up is complete now. Great.


Similarly for iOS, you will get a GoogleService-Info.plist

Now follow the below steps to complete the set up. You will need an Apple Developer account for this.

Firebase iOS Set up

Firebase iOS Set up


Initialization

final FirebaseMessaging _firebaseMessaging = FirebaseMessaging();

To send a message directly to a device, it should be uniquely identified by a Device ID, To get the Device Token, call the below method available in the firebase messaging library.

_getToken() {
    _firebaseMessaging.getToken().then((token) {
      print("Device Token: $token");
    });
}

This will result in a Unique long String which will identify the device you are running on.


Configure the Firebase Callbacks


List<Message> messagesList;

_configureFirebaseListeners() {
    _firebaseMessaging.configure(
      onMessage: (Map<String, dynamic> message) async {
        print('onMessage: $message');
        _setMessage(message);
      },
      onLaunch: (Map<String, dynamic> message) async {
        print('onLaunch: $message');
        _setMessage(message);
      },
      onResume: (Map<String, dynamic> message) async {
        print('onResume: $message');
        _setMessage(message);
      },
    );
    _firebaseMessaging.requestNotificationPermissions(
      const IosNotificationSettings(sound: true, badge: true, alert: true),
    );
}

_setMessage(Map<String, dynamic> message) {
    final notification = message['notification'];
    final data = message['data'];
    final String title = notification['title'];
    final String body = notification['body'];
    String mMessage = data['message'];
    print("Title: $title, body: $body, message: $mMessage");
    setState(() {
      Message msg = Message(title, body, mMessage);
      messagesList.add(msg);
    });
}

@override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      body: ListView.builder(
        itemCount: null == messagesList ? 0 : messagesList.length,
        itemBuilder: (BuildContext context, int index) {
          return Card(
            child: Padding(
              padding: EdgeInsets.all(10.0),
              child: Text(
                messagesList[index].message,
                style: TextStyle(
                  fontSize: 16.0,
                  color: Colors.black,
                ),
              ),
            ),
          );
        },
      ),
    );
  }


class Message {
  String title;
  String body;
  String message;
  Message(title, body, message) {
    this.title = title;
    this.body = body;
    this.message = message;
  }
}

Here we have a simple class to hold the message coming from firebase console.
onMessage will be fired when the app is in the Foreground State, onLaunch will be fired when the app is killed and no longer running, onResume will be called when the app is running the background.

Fire a message

To push a message, you can directly login to the firebase console, Go to ‘Grow’/CloudMessaging section and enter your message and publish it.

Firebase Send Message

Firebase Send Message

Firebase Send Message

Firebase Send Message

Now you should be able to receive messages to device.
Note; It is really important to add ‘click_action’ in the data section with value ‘FLUTTER_NOTIFICATION_CLICK’, unless you wont be able to trigger the callback when the notification comes to system Tray while the app is in background/Killed state.


Cloud Functions

Go to ‘Develop‘ Section in the firebase Dashboard and then to Functions.

Firebase Set Up Cloud Functions

Firebase Set Up Cloud Functions

Note: You should have node installed in your system prior to executing this command.

Next command

 $ firebase login

This will open up the browser and you have to login to your firebase account.
Once logged in, it will come back the Terminal/Command prompt.

If you want to logout try firebase logout in the terminal.


Now create a folder for your project, get into that folder…

Execute below command

$ firebase init

Now we will write our Cloud function.

Our aim to trigger a push notification when a new Document is added to the collection.
Create a new Collection in the Firebase Database. I am naming it ‘Messages’. When we add a new Document to the ‘Messages’ collection, we will fire our Cloud function and then send the notification. To save the Device Token, we will create a new Collection named “DeviceTokens”. This collection is only for demo purpose, in your real world project, you will be storing the device tokens in your own database and then read it from there.

Open index.js file in your CloudFunction Project and make the below changes

const functions = require('firebase-functions');
const admin = require('firebase-admin');

admin.initializeApp(functions.config().functions);

var newData;

exports.myTrigger = functions.firestore.document('TestCollection/{id}').onCreate(async (snapshot, context) => {
	//

	if (snapshot.empty) {
		console.log('No Devices');
		return;
	}

	newData = snapshot.data();

	const deviceIdTokens = await admin
		.firestore()
		.collection('DeviceIDTokens')
		.get();

	var tokens = [];

	for (var token of deviceIdTokens.docs) {
		tokens.push(token.data().device_token);
	}
	var payload = {
		notification: {
			title: 'Push Title',
			body: 'Push Body',
			sound: 'default',
		},
		data: {
			push_key: 'Push Key Value',
			key1: newData.data,
		},
	};

	try {
		const response = await admin.messaging().sendToDevice(tokens, payload);
		console.log('Notification sent successfully');
	} catch (err) {
		console.log(err);
	}
});

Once we have completed writing our cloud function, we will deploy the function to firebase.

$ firebase deploy

Wait for the Deploy to complete.

So if you try to add a new Documents in the Messages collection, this cloud function will be fired and then will send the notification.

Watch the whole thing in action in my Youtube Tutorial.

One thought on “Firebase Push Notifications in Flutter

  1. Sreejith

    iam from your coderzheaven user.iam learning flutter from your site.I want for the user to be able to record something and he’s open to choose from a couple of audio profiles presets to be able to change his voice. i found somthing voice changer plugin https://pub.dev/packages/voice_changer_plugin . i couldn’t understand this example.please run and show this plugin in your website.

    Reply

Leave a Reply to Sreejith Cancel reply

Your email address will not be published. Required fields are marked *