Category Archives: ANDROID

How to get a selected Item from a spinner in ANDROID?

By | February 28, 2011

We have come across this issue many times during programming to get a selected item in your combobox. ANDROID has built in functions to get the selected item from a spinner. Take a look at the snippet. Here my_spinner id the spinner variable and using getSelectedItem() which will return an object and by using toString()… Read More »

ProgressBar in ANDROID…..

By | February 28, 2011

Progress bars are our basic needs when we want to show something for a long time or some progress takes a long time and we want to show it’s progress. Keeping that in mind ANDROID also has built in progress views. There are basically two types of progress views in ANDROID. ProgressDialog.STYLE_SPINNER and ProgressDialog.STYLE_HORIZONTAL Take… Read More »

How to create custom layout for your spinner in ANDROID? or Customizable spinner

By | February 20, 2011

This code helps you to customize the spinner in ANDROID. For that you have to create an XML file inside your layout folder as shown below and name it spinner.xml. You can give all properties that are available for TextView inside this which is going to be then applied for your spinner. Now I will… Read More »

How to set an item selected in Spinner in ANDROID?

By | February 19, 2011

This code helps yoy to set an item in your combobox(spinner) in ANDROID. Here my_spinner is the combobox which we call as spinner in ANDROID. Declare it in your XML file and link to it by using the following code…. my_spinner= (Spinner)findViewById(R.id.my_spinner); After that in your code set an item Listener for the spinner using… Read More »

How to set wallpaper in ANDROID?

By | February 17, 2011

Following example shows how to set a Bitmap as wallpaper in ANDROID. After running this code your wallpaper on the ANDROID phone will change. Make sure that you have an image named ‘my_wallpaper’ in your drawable folder. And You have to set this permission in the Manifest.

Working with SQLite Database in ANDROID.

By | February 14, 2011

Below is a straight forward example of how to deal with SQLite database in ANDROID. Go ahead and copy and paste the following code to your java file. The example has one database and performs functions like insert delete and listing of values in a textView. In the XML file set up a TableLayout with… Read More »

How to remove unwanted frames from memory in iPhone?

By | February 13, 2011

In Cocos2D in iPhone often you may be using spritesheets which amy cause memory leaks because they are unused textures in memory even when you go from one scene to other. So make sure to remove all those unwanted textures from memory to save memory. Copy this following code to dealloc function in your class… Read More »

Dynamically Load images in ANDROID? OR Load image in ANDROID using a string path.

By | February 11, 2011

With the following code you can load images in your drawable folder dynamically by giving the filename as a String. For that you have to use getResources().getIdentifier which has parameters as the “path”,”drawable” and the “package name”. This returns a unique resource ID which can be used to set the image for a ImageView using… Read More »

Play all songs from your raw directory in ANDROID continuously.

By | February 10, 2011

In ANDROID all resource has a unique resource ID which we get by passing the song name to the function below playSong(). The function getAllResourceIDs() will convert this String which is the name of the song to the unique resource ID which can then be used to play the song. setOnCompletionListener() will be executed when… Read More »

CCMenu Animation in Cocos2d iphone

By | February 8, 2011

You cal also animate CCMenu like other sprites to have some effect on your Menu. You can also place spritesheets in each MenuItem. -(void) setUpMenu { CCSprite *Home1 = [CCSprite spriteWithFile:@”Home1.png”]; CCSprite *Home2 = [CCSprite spriteWithFile:@”Home1.png”]; Home2.opacity = 100; CCSprite *Levels1 = [CCSprite spriteWithFile:@”levels2.png”]; CCSprite *Levels2 = [CCSprite spriteWithFile:@”levels2.png”]; Levels2.opacity = 100; CCSprite *Refresh1 =… Read More »

Detect when the ANDROID Screen Goes Off ?

By | January 18, 2011

This is the main Java file that extends activity. Create a file named ScreenON_OFF_ACTIVITY.java and place the below code in it. This is the class that extends the Broadcast receiver class that receives the notifications. create a java file and name it ScreenReceiver.java and place the following code in it. This the class that updates… Read More »

How to add infinite backgrounds in Cocos2D, iphone?

By | December 24, 2010

You often may need scrolling backgrounds in your game or any other application. The following code helps you to add continuous backgrounds. Each sprite is added to the right of the current sprite which make them continuos. //Add more stripes, flip them, and position them next to their neighbour stripe. for (int i = 0;… Read More »

How to dynamically change image in a sprite in cocos2D iphone?

By | December 24, 2010

//Dynamically change the sprite image…… //my_sprite is a CCSprite already initialized with spriteWithFile. [[CCTextureCache sharedTextureCache] removeTexture:[self.my_sprite texture]; CCTexture2D *tex = [[CCTextureCache sharedTextureCache] addImage:@”new_image.jpg”]; [my_sprite setTexture:tex];