Category Archives: Box2D

How to find your Google Plus ID

By | May 6, 2013

This is so simple 1. Go to your Google + account (https://plus.google.com/). 2. Click on the Profile icon on the Left. 3. If you look at the URL in the address bar, it should look something like this: https://plus.google.com/104653270154306099169/posts 4. The long numerical string in the URL is your Google+ ID. Here is CoderzHeaven’s from… Read More »

How to move a body manually in Box2D? or Give a force to a body in Box2D, iPhone.

By | April 28, 2012

This is a sample code to move a body in Box2D . First you have to make a body with variable name “moving_rec” and call the below function in a schedular at regular intervals. -(void) moveBody{ b2Vec2 force = b2Vec2(0,0); force = b2Vec2(0,3); //Giving the x an y to negative will move the body in… Read More »

Simulate a Balloon in Box2D, iPhone or ANDROID

By | April 24, 2012

Hello……… Sometimes you may want your body to act against the gravity of the world. One method to do this is described below. First what you have to do is to make a body in the shape of a circle and give it the image of a balloon as the userdata. Then in the tick… Read More »

Creating Menu in Iphone Cocos2D or Box2D?

By | June 27, 2012

Use CCMenuItemSprite and CCMenu in iPhone to create menu. call this function to set up the menu for your home page in your iPhone game or you can change this code directly to ANDROID and it will work. Make sure you have all the images mentioned in the above example. This menu will appear on… Read More »

Creating Menu in Iphone Cocos2D or Box2D?

By | April 3, 2012

Use CCMenuItemSprite and CCMenu in iPhone to create menu. call this function to set up the menu for your home page in your iPhone game or you can change this code directly to ANDROID and it will work. Make sure you have all the images mentioned in the above example. This menu will appear on… Read More »

Creating Menu in Iphone Cocos2D or Box2D?

By | April 3, 2012

Use CCMenuItemSprite and CCMenu in iPhone to create menu. call this function to set up the menu for your home page in your iPhone game or you can change this code directly to ANDROID and it will work. Make sure you have all the images mentioned in the above example. This menu will appear on… Read More »

Creating Menu in Iphone Cocos2D or Box2D?

By | April 3, 2012

Use CCMenuItemSprite and CCMenu in iPhone to create menu. call this function to set up the menu for your home page in your iPhone game or you can change this code directly to ANDROID and it will work. Make sure you have all the images mentioned in the above example. This menu will appear on… Read More »

Angry Birds Again, Angry Birds Space, the new Angry Birds coming.

By | May 16, 2013

We know Angry Birds have conquered almost all tablets and now the completely new edition is launching this March. Acoording to the reports the new game will be launched on March. Angry Birds Space already has an official website with an image of a slingshot on the Moon overlooking Earth. The official blog spot says… Read More »

Destroying Box2D Physics Bodies in Corona SDK

By | August 28, 2011

Hi, For destroying physics bodies in Corona SDK, use any of the following methods. OR Note : While Box2D objects will be safely retained until the end of the current world step, their Lua references will be deleted immediately. Therefore, be careful not to accidentally delete the same Lua object more than once. This situation… Read More »

How to Fix ‘Warning : Multiple Build Commands For Output File’ ?

By | June 14, 2011

Hi, The following warning, ‘Multiple Build Commands For Output File’ occurs when you try to delete resource files by ‘delete reference’ other than the correct method of‘move to trash’ while deleting files from ‘Resources’ folder of your project. Therefore the Copy Bundle Resources still holds the references of the same file you have deleted and… Read More »

How to Fix ‘Warning : Multiple Build Commands For Output File’ ?

By | June 14, 2011

Hi, The following warning, ‘Multiple Build Commands For Output File’ occurs when you try to delete resource files by ‘delete reference’ other than the correct method of‘move to trash’ while deleting files from ‘Resources’ folder of your project. Therefore the Copy Bundle Resources still holds the references of the same file you have deleted and… Read More »

How to Fix ‘Warning : Multiple Build Commands For Output File' ?

By | June 14, 2011

Hi, The following warning, ‘Multiple Build Commands For Output File’ occurs when you try to delete resource files by ‘delete reference’ other than the correct method of‘move to trash’ while deleting files from ‘Resources’ folder of your project. Therefore the Copy Bundle Resources still holds the references of the same file you have deleted and… Read More »